Stellaris Dev Diary #92 is here

in gaming •  7 years ago 

 So, the latest Stellaris update, which can be found  here was just recently announced, which also pushed forward the removal of the various types of FTL, as well as more strict galactic terrain generation. While i have mixed feelings about the removal of wormholes as well as standard warp, I do rather like the idea of more tactical locations, provided they ever fix the stupid fortresses to not be weaker than a bag of wet paper, What do you all think of this change?

Authors get paid when people like you upvote their post.
If you enjoyed what you read here, create your account today and start earning FREE STEEM!
Sort Order:  

Congratulations @daikael! You have completed some achievement on Steemit and have been rewarded with new badge(s) :

You got a First Reply

Click on any badge to view your own Board of Honor on SteemitBoard.
For more information about SteemitBoard, click here

If you no longer want to receive notifications, reply to this comment with the word STOP

By upvoting this notification, you can help all Steemit users. Learn how here!

This was a bold decision on the part of the devs. I wasn't too happy about it, initially (and still believe there was a missed opportunity here), but it makes a lot more sense in the broader context (i.e. the dev diaries since).

Did you ever play Distant Worlds: Universe? They had FTL interdiction that was a lot of fun to play with. I kinda wished Stellaris had headed in that direction, but I understand the decisions they've made.

Congratulations @daikael! You received a personal award!

Happy Birthday! - You are on the Steem blockchain for 2 years!

You can view your badges on your Steem Board and compare to others on the Steem Ranking

Do not miss the last post from @steemitboard:

The new SteemFest⁴ badge is ready
Vote for @Steemitboard as a witness to get one more award and increased upvotes!