Introduction
Block-Based Gaming
Captchain
Silk Boulevard
Ah ha! Hello Windows 3.1! Anyone remember that operating system? I have it installed on my computer right now using DosBox so I could play a game called Castle of the Winds and various other Dos games. Including:
- StarCon
- Oregon Trail
- Lode Runner
- Doom
- Arkanoid
- Scorched Earth
- Golden Axe
- Beast
- Etc.
If you know what any of these are, congratulations! You were born long before the Internet was even invented.
Turn-Based Games
Why do I waste my time going back and playing dumb old games on relic operating systems? Well, besides nostalgia, I believe we are going to see a resurgence of retro games like this connected directly to the blockchain.
The infrastructure is already here, and the ability to play games directly on the blockchain means we can place bets on the outcome with no middle man involved (impossible to regulate). More importantly, we can adapt turn-based games to block-based games.
One of the biggest problems with multiplayer turn-based games is that they do not scale. If a game of civilization takes 8 hours, it takes 16 hours with 2 players and 48 hours with 6 players. By modifying the foundation of the game from turn-based to block-based, we will create a hybrid between real-time and turn-based where each tick of time is one block on the blockchain. Combine this with the ability to create scarce digital assets with real world value owned by the community and it becomes obvious that this new movement will be a totally unique push in the gaming realm.
Imagine a token where the only way you can earn any is to win a game of Oregon Trail. Wouldn't that be odd? A move like this is close to happening, and once it starts there will be a flood because this space is self-funding. Diehard gamers will help in development and get paid to do so. They are already doing this for free.
Permissionless
Intellectual property is on the verge of not existing. Without a centralized entity to attack corporations will have zero recourse in the fight to stop blockchains from violating patent law. If you thought torrents were bad for the entertainment industry, just wait until that happens to everything that gets put on the blockchain. At least sites like Pirate Bay had their servers clustered in one location; easy to attack. This corporate problem is going to explode exponentially in the face of blockchain nodes being run in every country.
For example, we could adapt any boardgame we like and not even have to change the name.
- Settlers of Catan
- Carcassonne
- King of Tokyo
- Risk
- Monopoly
- Life
- Candy Land
- Battle Ship
- Etc Etc Etc
All registered products can be adapted to the blockchain, violating copyright law left and right without a care. What will they do? Honestly, they won't be able to do anything. Shut down a witness server just for it to be immediately replaced? Yeah, that's not going to work. Many of our corporate overlords are approaching the fight of their lives to stay relevant and they don't even realize it. The blockchain doesn't have to ask for permission; small wakes will escalate into tidal waves, crushing the real competition (establishment).
Who are they going to sue? The witnesses? The developers? The players? None of these are real options, just like we saw with torrenting back when it was popular, except this time it's going to be 100 times more volatile because there is money embedded in the very core of every blockchain.
How will they collect the money? Freeze our bank accounts? LOL.
Mutual Exclusion
The main conflict of adapting a turn-based game to block-based is the order in which things happen. For example, in a board game two pieces may not be allowed to occupy the same space. What happens if two players move there on the same block? Not all turn based games will be able to migrate to the block based model, but at the same time this isn't that big of a deal. The blockchain is reverse compatible and can easily manage turn based logic. This just means that games with a lot of players will continue to not be viable in turn based form.
Here are some examples of already established games we could copy:
- Final Fantasy
- Warhammer
- Dungeons and Dragons
- Magic The Gathering
- Hearthstone
- Civilization
- Heroes of Might and Magic
- Worms
- XCOM
- etc etc etc
Open Access
With all the technology facing outward to the public it will be quite easy to pick up where another project left off, or recycle the same modules and models in a myriad of different projects.
The open source economy is coming, and with it, true free markets with healthy competition without boundaries or regulation. It only takes one person or group to make a template or game engine to spawn a multitude of other products. At this point, it isn't a matter of if, but when.
adding:
History Line
Battle Isle
;-)
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BTW, I believe steemmonsters is also up to something like this... as far was I read they want to build a round based strategy game utilizing the steemmonsters cards in it... this should really be something...
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I don't know if you are aware, but my friend and good ol steemian @dumar022 is actually developing Steemopoly. Steem version of Monopoly, it is a long process but it is moving along.
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Nice, I am now following him. He is in an elite group of my 66 followed ;D
I think it would be awesome if he modified the game to block based. Everyone rolls at the same time. What happens when players land on the same square? The property is auctioned between them.
Ideally it would be quite easy to provide both a turn based and block based option. The thing about monopoly is that it's a long game and it no longer needs to be. Block based gaming would cut the time to 1/6 in a 6 player game. A two hour game gets shaved to 20 min.
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I was not aware of this either. I hope he makes some posts about it. Looks like its been a while.
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Well, if you make a company to sell something, then you can be targeted. Like SteemMonsters. If they made made the game exactly like another, they could be punished by the legal system for copyright, no? Not sure if SM is a business in the real world that can be targeted... like for taxes with all the revenue they generate.
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Right, but if you are infringing copyright on purpose you probably aren't going to centralize the business model like that. It's going to take some creativity or just working for free to do these things. In the age of abundance were money is not an issue and reputation means everything, many hackers/devs will build these projects without carving a river of money that flows to their doorstep. This has already been going on for decades. Pirate Bay is full of cracked games that haven't been laced with viruses or spyware.
What's going to happen when they continue doing what they are doing, but then they get airdropped and tipped on the side simply for having a favorable community reputation? There's going to be a lot more incentive.
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Congratulations @edicted ! Your post received a small upvote from @ongame as incentive for sharing gaming content.
Want to know more about Ongame.io ? Join us now!
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Creating a template for this was exactly what I was working on before I started on steem-state, which helps simplify creating that template a lot.
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Oh. I guess i was born after the internet is been invented because i can not remember any of them.
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You bring great points and I know that many would love to see a lot of these deployed on the blockchain. However, new projects could also take great experiences and create new IPs for players as Steem Monsters has demonstrated. Seeing the next move into more action driven games would be a great attraction for adoption in blockchain in general. I have also heard a lot about EOS Knights but have never really seen it in action.
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Congratulations @edicted! Your post received a small up-vote from @wod-game as little gift.
We are a small group of people who want to create the next big Video game for Steem.
Want to know more about us?
Steem: @wod-game
Discord: Click here!
Have a nice Day!
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Some oldies but goodies I would love to see again. It’s been tempting to try and get into creating my own game at me point. Gaming genre I was expecting to make a bigger splash into cryptocurrency but has not been are Real Cash Economy games. Many of them run with their own in game currency where they have a fixed exchange rate from fiat to their currency. Some of them like Entropia Universe I’m sure could just declare their money “PED” a cryptocurrency and open the flood gates. That right there alone could be an interesting adaptation.
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Awesome ideas! And very realistic.
Can't wait for some really cool oldschool games! :)
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