Game Review Hitman - Exclusive to Steemit - Elzed -

in gaming •  7 years ago 

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Unusually, IO Interactive decided to release the new part of Hitman in the form of separate episodes for the first time in the history of the series, which was frustrating to me and to many fans of the game, which eventually led to the final version of the first season of events in full at once To judge the experience more accurately instead of the ring system, which negatively affects the games of this type and make tracking the story and details is not satisfactory at all.

The full game of the six episodes was released at the end of January for the three major devices, with Agent 47 first appearing on the current generation devices in a version that re-introduces the series to the players in a much larger and more accurate form than the previous parts, focusing on the mysterious main character life from the beginning, His first assistant and assistant, Diana Burnwood, met for the first time to work together in a series of different assassinations around the world aimed at protecting ICA and its clients before discovering that they are part of a larger life-threatening scheme.

The game presented six episodes interspersed with a series of few film shows that explain some of the events that are concealed in secret or what Agent 47 will do in the next task, these presentations were a good opportunity to take a breath and prepare for the next stage, but they were not the patron of the story of the game and slow procrastination Events all the time and focus on sub-stories instead of major events and finally arrive at unconvincing results will not get the satisfaction of the player after the completion of the events complete, and although the end is open and pave the way for the second part, except the level of the story in general was not exciting or reason why In follow-up events and eagerly waiting to see what happens next.

The story was not always the most important element in the Hitman games compared to the way you play. Luckily, the expected events were overcome in a precise and varied manner of play that serves the main goal of the game, relying on sneaking and hiding all the time and reaching the goal in the most peaceful way without revealing yourself. I did not need Agent 47's weapons arsenal, and I used to use the simplest and most powerful tools like the Fiber Wire used to get rid of your opponents stealthily, or the coins that help force enemies to leave their places of concentration and give the player the opportunity to get rid of them more safely away from the eyes of the All, throughout the 12-hour continuous game, firearms were used very limited because I did not need them for the most part.

The accuracy of the gameplay included special additions made the game more fun in its stages as the opportunities available to the player at each stage can be exploited to reach the goal in an innovative and unusual, a feature that depends mostly on penetrating the secret areas and wearing costumes disguises the identity of Agent 47 real to reach your goal, Your opponent loves Japanese food. You can disguise yourself as a chef who specializes in preparing sushi and then put the poison in his food unnoticed, or turn into a professional massager if your goal is accustomed to undergo massage sessions and physiotherapy in a dramatic way, Its last, but if you're looking p Unusual ways, there are countless ways you can get rid of your goal creatively without even approaching him or see him face to face.

Each stage provides a huge number of opportunities that can be exploited to reach your opponent, and since one way is enough to accomplish the task, I found myself forced to return almost all stages to assassinate my opponents in different ways and know the other opportunities that missed the first time, which is indeed rewarding in view of the age The relatively short game, which requires two hours of continuous play at almost every stage, did not affect the main gameplay elements of previous versions such as the ability of a hero to see his opponents behind walls or sneaking through pipes and open balconies or pretending to keep Appointed far as potential

.

The stage design is considered the best and most important in the history of the series, for the first time you will be able to roam in a vast virtual space and different details, where each stage was divided into two main areas the player must move between them to assassinate his goals, some stages characterized by the number of virtual characters, The region and its culture, such as the Paris and Japan stages, while the Italian stage was the most elegant and the best in the use of colors followed by the stage of "Bangkok", the visit of the United States in the fifth episode was not such excitement and M offering any new mentions in both the overall design or opportunities made available to the player or anticipated events significantly.

Since the first few moments, I felt that the game was becoming easier, something that would not be hidden from anyone. The tasks of the previous parts, which relied on the "47" position in an aggressive environment and left it to do what they liked, were no longer available. But despite the ease of the game in general and the possibility of ending tasks quickly in some times, but there are a huge number of challenges placed at each stage to increase the level of difficulty to the maximum degree, which requires the player to perform tasks in certain ways Such as not killing anyone or not changing uniforms throughout the events, Which is great for those looking for the maximum difficulty and wants to test his real skill.

Given that the main story is relatively short, IO decided to add new styles of play, such as the Escalation style, which allows the player to go through the same six stages again, but is asked to assassinate different targets under more complicated conditions. On your opponent, and the more difficult these tasks whenever the player can do what is required of him correctly.

Elusive Targets are missions that are available for a specific period of time and the player must finish them correctly from the first attempt by setting his goal and eliminating it without being detected. Once you are exposed to death or your true identity may not be able to chase the goal again, There is another style of play that allows players to define any goal from any stage and challenge other players to end those challenges in certain ways. All of these patterns have the same goal of re-experimenting the six stages of the game again with the identification Different goals do not even feel like a The player is bored or repetitive.

The fact that the game was based on a limited number of cinematic views between different levels allowed the story to be further explored through voice conversations, either between 47 and his agent Diana or between the virtual characters and each other. Whether it is the voice of the main character, which is dominated by seriousness and rigidity, or "Diana", the tone seems to be dazzling with a personality every time she talks to him, or even other characters whose roles have been perfect even if simple. The area was helped On my integration with events better.

On the technical level, the game provided a smooth performance on the PS4 without experiencing the problem of landing frames because of the huge numbers of personalities as it has been in the beta for more than a year, and contributed Glacier engine in the emergence of environments in a wonderful and accurate and provide a lighting system is very great and accuracy in the open areas Or closed, and although the numbers of large figures provided a new and different atmosphere on the chain, but the models of the characters have seen as usual an endless repetition.

Hitman's content is very disappointing compared to previous versions, and the fact is I can feel the indignation of everyone who decided to try the episodes first-hand to finally get one job that could be completed within two hours and wait for a full month to go back to complete the events, Is really frustrating considering the age of the game, which is the shortest in the track of the series so far and regardless of the additional modes of play that do not provide any new events and use the same settings of available environments, and despite the accuracy of the style of play and overall design distinctive, but Hitman will always feel the player is not Completed Or the fact that the events have been deliberately reduced to announce the second game of the season.

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