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With the first announcement of the game Resident Evil 7 we had great fears and concern about the future of the game, switch to the perspective of the first person and the similarity of the game with the games of horror spread these days with a low budget and independent developers, we worry that the style of cheap horror by exposing you to the scenes of horror and intermittent tears to appear In your face suddenly, we were concerned that this release was an announcement of the death of the series, but as we started in the first moments we forgot all these fears and knew we were in front of a great game.
The fifth and sixth part were outside the love of the series Resident Evil for many considerations, the most important of the distance from the horror and exaggerated tendency to action blatantly, which lost the game spirit may love these parts, but some of the lowest in the series for those who love the old parts and even part IV, Resident Evil 7 The return to horror and the element of survival in a very distinctive way is an undeclared re-launch of the series opens new doors for the application of new acres have been removed in the final parts and to a large extent was the full experience of the game is similar to playing the old parts, but the perspective of the first person.
The first element, which we consider a return to the classic series and its commitment to the original line is the design of the stages brilliantly find yourself in mazes and open circles. Remember where you come from and where you go to finish. The game will save the house around you by heart as if you moved in, the game made the same design element in the old classic parts wandering around looking for secrets gathering things around you that have value in solving the puzzles.
Moving from one stage to another and from one floor to another without any movie breaks or screen loading and with a walk the story follows your visit to this place by chance opens a new door to the story of your return again makes you discover a new basement for another place in the house you have not visited before, as much as it was fun and far The game about sin by making it one place with an open map to navigate was difficult for those who want to solve the puzzles Most puzzles or many of them do not give you punctual places to find the pieces or tools to solve the puzzles to progress in the stages, there are puzzles provide you one place where you will find part of the puzzle and the place The other does not know and will have to return memory or the use of external aid to solve and progress!
Do not criticize the puzzle system completely, but deliberately lose a lot of paper, remember the rooms you did not walk around and the rooms closed with a newly discovered key. It might have been good to suggest bigger solutions and more obvious hints for where the elements are needed to solve the puzzles and how to reach them. On things as they are now but I wanted to be more clear in carrying out the tasks.
The construction of the characters was creative from the first moment in each character you find and meet a unique character that you remember directly and do not forget, a distinctive way of talking to each of them and an unexpected behavior, in addition to the different tones of voice that express his mental state start with the hero of the game, for example he is an ordinary unarmed person who does not have military experience As parts and characters of the other chain, you find yourself safe because you know that he will shoot in time and this part of the horror is a normal person was placed in unusual circumstances in the face of the danger does not know him not know the details discovered sequentially and learn every time how to face him as well as you learn with him, A part of the Fear in the face of each and will reach the end of the liberal horror because of any fear that the game has a hero Ethan gradually dissipated with the confrontations
The other characters were built in a distinctive way. It is difficult for a chain that has always been accustomed to being confronted with monsters or military personnel and all the personalities involved in one frame and its motives are similar, and vice versa here with the presence of new motives and personalities suffering from mental imbalance between them and the dark periods where you do not know where Opposite is a prey trapped by a demon possessed by them can not get out and do not let anyone out if each of them entered a different story and style in your hunt and you have to adapt forced with their strategy in the attack and modify your defenses.
The only drawback to the design of the stages and personalities is the demeanor of the leaders in the game, which was very weak and easy to focus on all the successive fire on clear targets, there are also personalities who have been accompanying you more than others who are constantly interacting with them because you are looking for leaders in particular, The longer you are with the rest, the more frequent it will be.
The game returned the series to being a wonderful survival game, I have again focused on managing the bullets, traps and even bottles of treatment to use them in a timely manner and do not affect your chances in the battles of separation, I found myself in many times the distinction between the use of weapons and another because I do not know What I accept in the next room.
The story has a lot of elements begin not to understand anything and also put you in the position of the strange place does not know details until you become clear to the details after the other, as we said there are characters we lived with it more than others and the game gave great details about them and their motives, but there are characters crossed quickly Not worthy of her status in the house and the family Big Brother in the family, for example, he had a lot of space promising to provide more details and follow the torment of the puzzles and his own corner at home was fun exposure to all his own games and design phases, but as we said there was a failure to provide characters and cut and details properly until The character we talked to on the phone throughout the game had a fleeting shot at her quick end without any explanation for her fate. She might have a role in the additional content or future of the series but I want to know her fate in the original game events and not later, It is a wonderful presentation and the discovery of the facts in the end and intensively was done in a way that makes you constantly jump from place to place to gather information and at the same time you think that I realized all aspects of the film and its story entitles you to other secrets and details different from what I understood quite completely! Very special and take almost 11 hours to finish it which is suitable for the age of the game.
The element of horror in the game is one of the things that go back to the classical series. You will find people walking in a place far away from you. Suddenly, continuous sounds in the house, from squeaking to groans. The steps of your foot on the ground terrify you and often stop walking. The sounds are carefully designed. The monsters do not scream constantly with the loudest voice, as usual, the horror games, the quiet, poetic sounds that can bring you a state of fear to enter a room because you remember killing her in the same place and not knowing if she will reappear.
The game does not convey to you the cheap horror as we said in the introduction, but try to create in your head this atmosphere through the sounds and the sad design of the abandoned home, for example, the presence of a closed door or a dark or something moving and passing through the light makes you wonder all the time why this thing exists in this case , Will look around you constantly asking the details of each corner and how to calculate your steps in progress and return again for fear of meeting the people of this house.
Design characters and monsters bright spot in the game Perhaps the best part of the game Molded monsters and other characters after the transformation of the wonderful design and transfer details as well as the terrible mobility of the characters when they are shot to find them back from the shock of bullets or swing to the right and left the impact of knife stabs in capturing the movement of the game dazzling Very realistic as well as the movements of the main character of the knife and waving or re-fill the saddle of weapons is very beautiful when approaching a wall leaning personal on the wall in a beautiful form and reaction distinctive, only the movements that lack the game are the movements of opening doors, which were You need a better cinematic picture to complete the animation of the characters.
The animation is supported by a dazzling graphical display of the game and with many influences that make Resident Evil 7 close to the appearance of a movie to use the effects of smoke and fog and a number of post processing effects to make the picture very beautiful and complete only some of the textures were of a low quality but never reduce the dazzling appearance of the game on the other Expected from the lighting served the terrifying atmosphere also helped to highlight parts of the rooms and details and blocking the other part to serve the overall atmosphere of the game fully.
The details of the house are awesome from the real transfer of the rooms to the kitchens to the toilets and the use of the effects of the accents make the experience a film but at the same time adhere to the beauty and realism in the drawings and around the image constantly displayed to the artworks you can anywhere in the game stop and take pictures because this place will inevitably be beautiful And carefully designed and there is nothing left to rudder, you are in a maze and the puzzle of every element in it has its role and each corner has what is hidden and transfer details one of the most important and the game and take care of it, to get to the impact of a shadow in decision-making and hiding or escape from the place!
Resident Evil 7 is a strong return to the series and frankly what it had to offer at the right time and is now to bring it back to the right path wanted by the original series lovers and not the outsiders from the action lovers. The company can continue to satisfy all tastes. The release of sub-sections as they wish, such as successful Revelations, but the commitment of the seventh part to re-imagine the future of the series and the story is what I know now that I want to be sure.
Final Evaluation
9/10
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