SimCity (2013): Can it be Redeemed?

in gaming •  7 years ago 

I'm a casual PC gamer.

Most of the games I play are ones that have been out for a while, mostly due to the fact that I can purchase games very cheaply. If you've browsed my blog, you'll see reviews for a few games, such as Sid Meier's Railroads, Assassin's Creed IV: Black Flag, and Star Wars: Battlefront II (2005).

I play a variety of genres, but my favorite are turn-based strategy games like Civilization. I've ventured out and played many other games though, and today I want to talk about a game that was received poorly at launch, but can still offer hours of entertaining gameplay: SimCity (2013).

SimCity's Troubled History

I wasn't into gaming at the time SimCity launched in 2013. EA promised a complete reboot of the beloved SimCity franchise with 3D graphics. I remember hearing about the game on Reddit and several other places across the Web. Since I don't make a habit of buying games right at release, I didn't pay much attention to the hype. However, after the game launched, it continued to be a source of discussion, but not for good reasons.

The game faced many issues at launch. The biggest complaint users had was the fact that EA required an Internet connection to play Single Player mode, a departure from the classic versions of the game. The servers also experienced connectivity issues, and many users experienced other problems with multiplayer and the AI, leading ultimately to many reviews declaring the game "unplayable," and leading Amazon to stop selling the game a week after it launched.

EA would later address and patch most of players' concerns, but a potential huge success was ruined due to several missteps by the developer (this continues to be a common trend with EA. I'm looking at you, Battlefront 2)

So how did I start playing SimCity?

In the summer of 2016, I was visiting a local YMCA thrift store, when I spotted a sealed copy of the game on sale for $1. I decided even if the game was terrible, I'd only be out $1, so why not take a chance?

Needless to say, I'm glad I did. After playing the game for many hours (offline, since EA nixed the online requirement in 2014), I have found the game to be very entertaining, visually pleasing, and a lot of fun, despite some remaining issues.

This opinion will probably still be unpopular with fans of the original SimCity games, but I want to walk through some of the main gameplay features to outline how SimCity can still be a fun experience despite its initial shortcomings.

Getting Started

SimCity is still for sale on Amazon, and you can also purchase the game from EA's Origin game store. Occasionally, they run sales, and I've seen the full game with DLC on sale for as low as $15. I really think it's worth that price, but I'm also glad I got the game for $1.

After launching the game from Origin, you're greeted with the title screen and options to continue the last city you were working on or start a new game.

Upon clicking play, you'll have the option to select a region you want to play in. Each region has a specific number of city sites that can be founded, as well as great works project sites. Natural resources vary by region, as well.

You'll have the option to name your region. I decided on "Steemland," since this region will be dedicated to Steemit! Next, you must select a site to found your first city. Each city spot has resources (coal, ore, oil, water, and wind), and you'll be able to see which sites have the most of each resource when choosing. I selected a balanced city spot.

Upon clicking "Claim," you'll be taken to your blank city site. One other criticism of this game is that the size of the playable area is much smaller than in past games. I do find this to be a concern sometimes, but I'll comment on this later.

Building Your City

The first thing you must do is connect your city with roads. There are various types of roads, ranging from dirt roads up to avenues with streetcar tracks built in. You only have 50,000 Simoleons (currency in Sims games) to get started, so you'll probably want to choose low density streets to save money for other things. There is a grid system that shows you suggestions for how to put down roads. These are helpful, as they outline the right size for city blocks if you want your housing options to be able to expand later. Here's me placing some roads (I used high density because I forgot it was a new game and I'm used to using high density in my other games):

Zoning

The game's main mechanic for establishing where your Sims can live, work, and shop involves zoning districts. You can zone residential (green), commercial (blue), or industrial (yellow). There are several things to consider about where to place your zones since Sims don't like to live downwind of industry, and they want to be close to shops.

Zoning definitely takes practice. There is a small meter that shows the demand for each type of zoning at a given time. Finding the balance between these will be the most challenging aspect of this game, and a mechanic that I think could use some work, but eventually you can find a good balance. I chose to zone my industrial a good distance downwind from my first few residential blocks, and my first commercial block is near the residential blocks:

As time passes, Sims will move in to these blocks. They will show up and build houses, shops, and industrial buildings. You can see new houses being built here:

Utilities

Next, you'll need to provide your city with electricity, water, and sewer capabilities. I chose a windy city spot, so I installed a wind power plant. It's inexpensive, but it has a relatively low capacity compared to other options that become available later in the game. I put in several small water towers and a sewer outflow pipe also.

Establishing a Town Hall

After getting the utilities going, you'll be able to place your town hall and name your town. I named this town "Blockchain." You'll notice that the menu bar at the bottom of each of the screenshots I've shared so far shows the various categories you'll need to pay attention to. There's roads, zoning, electricity, water, sewer, town hall, garbage, fire, health, police, education, public transportation, parks, and natural disasters. The toolbar also lets you take a look at your city's finances:

You can also change the tax rate in your city, but if it's too high, your Sims may get angry and move out. You can see how much is being spent on each category, as well as your hourly income. Increasing your hourly income is the best way to make money early in the game, but if you find yourself strapped for cash, you can pass bond measures from this menu to have instant access to cash for an hourly fee.

Keeping Your Sims Happy

Keeping your Sims happy is one of the main goals of the game, and you may do this by increasing their access to health care, fire services, police protection, jobs, shops, and parks. There are also three classes of wealth in SimCity: low, medium, and high. You may change which Sims belong to each wealth class by zoning residential near parks or other government buildings, etc. There's a wealth density map to help you figure out where these zones are:

As you add parks and other things that make your Sims happy, more and more of them will want to move to your city, and eventually the residences and shops will expand, allowing more Sims to move to your city.

Education

There are many aspects of the game to consider as your city grows. One interesting one is access to education. Eventually, your Sims will start saying that they want schools. If you add schools to your city, your citizens will become educated over time, which can improve the technology level of your industrial zones, which in time will lower their pollution and emissions. There are many overlays that let you monitor the various aspects of the game, such as how educated your Sims are:

City Specializations

As your city expands, you have the option to specialize your city in mining, drilling, tourism, gambling, or electronics manufacturing. This city happened to be rich in ore, so I decided to plop an ore mine. There are convenient maps that point out where the resources are.

Resources are fun to expand upon, because they become a great source of income for your city. You can sell or import resources on the global market also, which makes acquiring resources your city does not have much easier (for a price, of course).

Expanding Your City

There are so many intricacies of this game that I don't have time to discuss, but once you start getting the hang of things, it becomes easier to expand and build your city larger.

As you can see, I expanded my city even more, ultimately adding schools, more industries, and high and medium wealth residential zones. Keeping the city profitable is a challenge, and so is maintaining a balance between the demand for the various zones, as I discussed earlier.

Establishing Other Cities in the Region

If you haven't had good luck with your first city, never fear, that's what the other city spots in the region are for. Just start another city! Simply zoom out to the region view and select another region to see its natural resources, then click "Claim." There are several advantages to this, including being able to provide fire, water, sewer, health, and police coverage to other cities. This means when you start a new city, you don't have to spend so much money upfront establishing the utilities services, and you can focus more on building a good city layout.

Connecting your cities via public transportation (trains, buses, boats, or planes) allows tourists to travel to and from your cities, as well as workers to commute. This may help with the residential-industrial demand balance. It also allows students from other cities to travel to your city for education. All you have to do is add bus stops!

My Biggest Issue with the Game

My main criticism of the game is that it's possible to keep the residential-industrial demand balanced for a while, but all of the sudden once your factories upgrade to large density, the demand for low income workers skyrockets and there's really no good way to bring it down because you run out of space to expand your residential zones. It seems this issue has been around since the beginning, as it was one of the main criticisms of the game at launch.

To further compound this issue, the area you have to develop your city is much smaller than in past games. The game developer said they did not expand the area because they wanted the graphics to render nicely on all computers. I do wish they would make the area larger, especially because of the demand imbalance after playing a city for a couple of hours. Note the demand meters in this screenshot:

It is still possible to have a happy and profitable city despite the imbalance issue with the AI, so if you get to this point and the game keeps yelling at you about a high demand for workers, ignore it and just make sure that your factories and specialization buildings have workers. You'll be just fine.

Final Thoughts

Despite its shortcomings, SimCity (2013) remains a fun game if you enjoy simulation-style gaming. I don't think I would recommend paying full price for the game, since it does still have unavoidable issues, but I believe EA has patched most of the aggregious issues that plagued the game when it launched.

I've spent hours playing this game, and it can be fun having many cities in one region. If you see SimCity on sale on Origin or Amazon, or if you happen upon a copy in a thrift store, give it a shot.

I've not tried multiplayer, but I'm sure that could be much fun also. I'd love to hear your thoughts on SimCity, especially if you've spent time playing the game. I'm always interested in new things to try.

I plan to blog again about the region of Steemland once I have several cities founded and humming along nicely. I hope I'll have a sprawling region soon, so if you have suggestions for names for my cities, please let me know in the comments!

As always, thanks for stopping by!

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I'm impressed with the depth and organization of this post.

Thanks for sharing it on 'Pimp Your Post Thursday'.
https://discord.gg/KP2tNq4

Thanks for dropping in to read my posts. I've enjoyed each time I've participated in PYPT!

Hay you really explain this simcity game very well and it's you had really enjoy it and all the problem it faces initial phase but now it's great ....

Glad you enjoyed my explanation!

It is a great game now, so I hope you'll have the chance to give it a shot!

Thank my friend, yes I will..

  ·  7 years ago (edited)

I think this is the first and only game I have ever played! I can remember thinking how challenging it was. I still have it and when I saw this post, it made me go in search of it.

As I am not a gamer, it will be like starting all over again! Thanks a lot! LOL

#steemusa!

Wow that's incredible! It's always interesting to see the coincidences that occur when you post a game review. I hope you're able to find the game and enjoy playing it again. Let me know if you have any questions or need some advice!

I already know where it is! Haha! Tonight I may load it up!

I found it. I forgot to tell you that I found it! :)

This is a pretty awesome review, nice one.

The last SimCity game that I enjoyed was SimCity 3000, 4 had too many bugs and on release 2013 was pretty much the same. It's good to see that they've ironed out the issues. To be totally honest, I forgot about this game until reading your review. I do remember when it came out, a lot of my ex co-workers brought the game, and on day one were duly disappointing, the negative reviews from them all made me avoid and and frankly I totally forgot of the games existence until I read your review!

I honestly didn't think I'd ever play the game either after hearing so much negativity surrounding its launch. I'm very glad I found it at the thrift store, because it's been a lot of fun. I even got my wife to play the game and enjoy it, and she's never played PC games at all. We may end up trying multiplayer together, so I'll be sure to post about how that goes.

I actually haven't played any of the older SimCity games, so I'll have to pick one of those up at some point, too, so that I can compare the gameplay.

Definitely worth giving it a shot now! Thanks so much for reading the review!

Your city looks too organized to be real :)

This is quite a blast from the past. Do you ever go into debt? I always pondered that question when I first saw it and remember I never did it. But now I know a bit more.... I wonder.

I promise it's real, haha! It's the result of many hours of city planning and many failed cities along the way. It does look good, though. It's one of the better cities I've built since I got the game.

I've gone broke a few times. You can see that I have a negative cash flow in the later screenshots above, however, I was making profit from selling computer chips, so I didn't really have to worry about it much. You can also pass bond measures if you're strapped for cash, but it increases the amount you must pay hourly.

If you go completely broke, the game makes you turn off public services, raise taxes, pass a bond measure, or abandon your city. You can raise taxes briefly, but it makes your Sims pretty upset. haha

It's a great game. Thanks for your comment.

I played the original SimCity many years ago, but I have always preferred the Civilization games, probably spent more hours on that series than any other. Thanks for the summery.

I prefer Civilization myself, actually. I'm pretty excited that they just announced the first major expansion for Civ 6. It should be great. I love Civ 5, but Civ 6 has some new aspects that I enjoy as well. Turn-based strategy games are some of my favorites.

I've not played any of the old SimCity games, so I'll have to grab a copy if I find them on sale. Thanks for your comment!

I think my husband likes to play Civilization or something like that. He's played it in the past with some friends online around the world. Or a game that sounds like that. I remember hearing about Sim City a few years ago but I didn't ever play it. Can your Sims not be homeschooled? What is up with that? And they have to go to the hospital to have a baby? ;) Looks like you got a great deal for a buck!

Yes! Civilization is a fantastic franchise!

SimCity is pretty fun, too. If I have children and they want to play computer games, I'll probably let them play SimCity since it's interactive and there's a lot to consider to make a city work.

Sorry about the no homeschool thing. I guess they forgot about that option. haha

Thanks for your comment. I definitely got a great deal for $1!

It does appear to be a great game for laying out a city. I'd consider it a class in homeschooling even - city planning. My son really likes Minecraft and I see some similarities, possibly? I just don't get Minecraft at all though. SimCity looks like it's a little more complicated, detailed and for older kids (who can read). :) They should make a homeschool version where they get education points for looking at nature, going to the library and taking a field trip. ;)

It's really been a long time i played sim city.. But I don't think is this version cos this look more upgraded. I didnt really enjoy it back then because I didn't really understand it much. But with this ur guide, I'll try and get the latest version. Now that I understand d concept more better.

Glad I could help! It really is a fun game once you get the hang of it, despite the issues that it has. I hope you'll be able to find it on sale soon. Let me know if you are able to give it a try! I'd love to hear about your experiences!

Hi @ethandsmith
Just saw this post and I can't help but feel so much nostalgia. I'm a very very casual gamer and I don't actually play Sim City myself. But it was a favorite of my brothers and sisters.
I used to spend time next to them just watching them play. It was so interesting watching other people play instead of playing myself, because every time I did, I went bankrupt haha
The only game I played that was similar (but much, much simpler than Sim City) was Holiday Island.
I kind of want to try Sim City too now that I'm older (and supposedly wiser). So, thanks for this post 😁

Thanks so much for your comment!

I'm glad this brought you some nostalgia! Those sound like great times watching your siblings play. If you have a chance to play the game, I'm sure you'd enjoy it. I've enjoyed it tremendously. I'll have to check out Holiday Island. I don't think I've ever heard of that.

Good luck if you get to try it again, and let me know if you have any questions!

Thanks for the awesome review I been wanting to get a new simcity game and jump on it from time to time, I am still up in the air which one to get City Skylines seems to be a contender to the SimCity throne but I dont know yet, thanks again for the awsome review and keep up the good work!!!

Cities: Skylines has been recommended to me also. I've heard plenty of good things about it. I actually just bought it over the weekend, so I'll have to give it a shot and let you know which one I prefer!

Thanks for stopping by to read my post!

I liked the smaller maps in this version of SimCity. I played right at launch and I remember how awful all of the traffic was. It felt like no matter how you built your city it was destined to be a huge traffic jam.

I might have to pull this one out and j=give it another shot.

Yes! Let me know if you do decide to start playing again. I'd love to hear all about it. Apparently the traffic AI had some serious issues when the game launched, too. It doesn't seem to be that big of an issue now. I try to give my Sims good public transportation options haha

Attempting to manage traffic was like a very frustrating mini-game at launch. Rest of the game was still fun though.

This was a great read, bought Sims Myself back many years ago may even be the versions ou mention here the screen shots do look very similar from what I remember and I must still have the game n a box at home

I did enjoy playing it and not sure why or when I stopped

Maybe one day I will find it and load it up again

It might be a good idea to dig out the game and see what you've got! There are a lot of fun games from years past that can still be enjoyable. Let me know if you find out what it is!

Thanks for stopping by!

I just need the time and energy to go through my boxes in the attic
May not be till next year with the holidays approaching and busy on here and disc

I have played Sim City 2013 for more than I wanted to but when I found out about Cities Skylines. I stopped playing Sim City. I think it Sim City should have been like Cities Skylines.

I just purchased Cities: Skylines recently, and I haven't had a chance to play it much yet. I'll keep this in mind, and perhaps I'll do a review of it later!

Thanks for your comment!

You should try it more. It's better than Sim City. My friend didn't like it because his a loyal Sim City player. I told him his missing out.

Thanks for the recommendation! I'll let you know if I decide to give it a shot!

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Civilization and SimCity. The staples of my gaming life. I've put thousands of hours into various Civ games, and many hundreds into the SimCity games.

I wasn't nearly as down on the launch as many of the fans were, but it was a fairly huge fail to not allow single player offline (as not allowing single player offline for any game is...)and with the server difficulties, Well, I just played the previous SimCity, or Civ, or one of my other games and came back to it later.

Sadly because Origin is such a painful launch platform, I've still not really put much time into it though, but I do intend at some point to actually get back to it. There is a solid game in there, that was just hiding under a bunch of launch issues, which is something EA is pretty well known for having with all it's games, be it bugs or server failures, or something else. I can't remember what their last launch was where there weren't issues at launch that should have been fixed beforehand.

As for the issues with city space, I think that's part of adjusting to the different concept of this game, over the past ones, where you are supposed to be building a group of cities that work together, rather than a single city that does everything. Would it be nice to have a larger map, but less cities in the region? I'm sure some would like that, but then I've always wanted a larger map eventually in every version of SimCity. If I want a single city that does everything, I'd probably go play SimCity 3 or 4.

I, too, have put many hours into Civilization games. I'm looking forward to the new expansion for Civ 6!

I think you'd enjoy the game going back to it now. I've not played the previous SimCity versions, but I think I'll give them a shot sometime for comparison's sake.

You're right about the city space thing. It is fun to build multiple cities in one region, but I think it would be equally as fun to have one mega city that you could put everything in. I'll have to hit up SimCity 4 to get this aspect of the game.

Lastly, I apologize for my delay in responding to your comment. I appreciate the time and effort you took to respond, but sometimes comments just slide under the radar. Thanks again.

Totally understand that delays happen. The notification system on here leaves almost everything to be desired. I've never noticed it actually working for anything actually useful!

Maybe when I get some time I'll have another look at it. For my 'simcity' scratch I've been playing Cities in Motion 2 or more often, Cities XXL.

So if you're on Discord and you want a solution for notifications, check out the fantastic new project called GINAbot. It's great for on the spot notifications for all things Steemit!

Thanks for the suggestions for the other games. I'll definitely look into them!