My game, Wizard Slime, WON'T join an IndieGala bundle in a few weeks

in gaming •  6 years ago 

I'm forced to go through Steam/Valve to get my hands on 5000 activation keys for my game, which is the amount IndieGala has asked of me in order to participate. Unfortunately, Valve has denied my request. It was very frustrating, but at this time, there's nothing I can do about it.

Their invitation to join a bundle still stands, however, so if I can change Valve's mind later on, you'll still see Wizard Slime on one of their Motivation Bundles. You know, I'm thinking that name is targeted at the developers instead, like a way Indiegala is saying "stay calm and dev on!"

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Can't just release a separate copy of the game with all that stuff removed?

I'm afraid not. Indiegala only takes Steam keys. It's important, and I understand that, which makes me angry at Valve. Raincheck...

So they require you to release your apps with drm type shit? Ewww... Open source it brotha... (;

Noone's going to pay me 250 dollars if I open source it, which is what I would get from IndieGala if my math is right. I'm no whale, I need the money.

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Ah, that sucks. Valve is getting weird with stuff as of late.

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Really annoying...

Nossa, que tristeza. Por que eles negaram?

Não dizem o motivo. Vou mandar email e tentar entrar na próxima leva do Indiegala.

ugh...its a big beast valve for sure. dev on...i like it...dont give up..small streams make a big river etc..:)

You're right, hope dies last. I'll send you a sbi share soon.

It's sad but I wish you the best... Hope you can get it approved somehow. Did Valve say the reasons for their refusal?

No, I suppose I'll have to email them about it.