Call of Duty: WWII - War Machine Review

in gaming •  7 years ago 

The time has come to talk about Call of Duty WW2 again , with the arrival of its 2nd downloadable content, entitled The War Machine . It is a pack of maps in the purest style seen in The Resistance, but with a distinctly different theme and own maps (this time there is no adaptation of previous Call of Duty scenarios ). It is already available for PS4 , and in about a month it will reach the rest of the systems.


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However, what has reached all the systems at the same time is a deep update of the class system. The characteristics of each class and its unblocks are modified, a grenade is given to support all of them, unlimited sprint is given to all the soldiers at the cost of going something slower ... An important change that seeks to add diversity to the games of the game and, in addition, provide them with greater agility. We will see if these changes impact the Call-of-Duty WW2 meta-game on a large scale, although we must make it clear that these changes are not part of the content we are going to analyze, as they are available to all players of the Activision title. That is, we will not restrict to the three multiplayer maps, the new Operation and the new chapter of zombie mode that The War Machine includes.

Dunkerke may seem like the most iconic map of the pack. However it is the one that we liked the least of the three new possibilities for the multiplayer of Call of Duty: WW2. It is a peculiar map, since one side of the map is semi-ruined houses, and the other half the mythical beach of Dunkirk, full of destroyed vehicles. The first side has seemed too oriented to those who pull shotgun, while the other gives too much advantage to snipers, also being too long to be balanced. To this we must add that in the visual aspect the beach is characteristic, but not so much the other side, that of the houses, which is much more generic. For games by objectives we will find it unbalanced , but it is not that it is a map suitable for all divisions, which limits somewhat the game experience.


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Egypt may seem at first a map too flat and classic. However, as we play more and more games in this visually distinctive location, we will discover a great number of ways to get from one point to another, with multiple nooks and crannies that we should memorize. We really liked this map that, despite not leaving the usual canons of three lanes, works like a charm in game modes by objectives or in more direct games. The shootings in the central area are usually epic and there are enough entrances and exits to almost any part of the map that it will not be easy to camp. The headliner of this downloadable content.

V2 takes us to a V2 rocket manufacturing facility. It is a location of very small size and a central area where the famous rocket is located. It has the particularity that this zone can ignite, flooding the lower part of this section of the map. It can be somewhat overwhelming, because it is very easy to get from one side of the stage to another, which can result in overwhelming champions to our base if we are in game modes by objectives. It will not be like that most of the time, staying in an interesting, but too crazy, small-sized map, to which you still have to polish the reappearance points a bit.


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Operation Husky is the most spectacular operation we've seen in the War of Call of Duty mode: WW2. It takes us to Sicily in a desperate attempt by the Allies to recover the Italian island . Its first two sections are somewhat standard, with a take and a recovery of objects in which we can plant traps or collect Molotov cocktails, depending on which we defend or attack, respectively. However, after these two phases, whenever the attacking team manages to get there, we will jump to the air, to an air combat in the style of the latest film by Christopher Nolan, with two teams of 6 pilots sailing the skies with their planes, in a fight to exhaust the rival aircraft. A welcome change, although the aerial gameplay is not exactly varied. This is what many expected from these operations, which would be separated from what has already been seen in the series and innovate. We can't fault it, therefore, since they are also intense matches and very different from the usual tone of the Sledgehammer Games game.

The last part of this DLC is the Zombie mode map, titled The Shadowed Throne . Continues the story seen in previous zombie maps of Call of Duty WW2, keeping the protagonists, but changing the scene to take us to the heart of Germany, specifically to a Berlin in ruins for the harassment of the allied forces. We'll start in the sewers and climb to the street level, exploring a burning neighborhood and half-destroyed by the war. There are no lacking touches, although in general this zombie map can not be said to be scary. Yes introduce a couple of new mechanics , such as tuning a radio or open a safe, but otherwise there are not too many changes from the original formula of zombies, and also this time the enemy traps are reduced to the minimum expression. The new setting we liked and the scenarios are as intricate as usual in the series. That is, a compliant map, but not groundbreaking for the Call of Duty cooperative: WW2.

Almost by way of conclusion, it seems that Raven Games and Sledgehammer have wanted to separate a bit from the usual in certain parts of downloadable content The War Machine. We say it for the map V2, due to the fact that they are three completely original maps, and for the inclusion of the aircraft combats in the operation of the War mode. They have lacked the icing to get it nailed, since the map of Dunkirk does not just click, and the scenario of zombie mode is interesting, but lowers somewhat the bar regarding the one we received with the previous DLC. In short, if you are still hooked to Call of Duty: WW2, it is worth getting this DLC, which offers a good amount of possibilities for the price it costs.


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Conclusion

A daring DLC ​​in terms of new things offered in certain maps, but at the same time conformist in the rest of the content. In general, this is a good job of expanding Call of Duty WW2, which continues to grow and improve as the months go by since its original release ... And now we have air combats!

Happy Gaming!!!!!

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