"Kitty got wet, bitch!"
-Nathan Drake (Uncharted)
So this is October and you can see awesome artworks from countless artists with the Inktober hashtag. Inktober is a hand-drawing challenge for artists all over the world every year, and now there is #Blocktober.
Blocktober is a new trend that video game level designers do, in which they showcase their games' level before they are covered with the proper environments appearance.
No details, vegetations, textures, eye candy, lighting and such. Only grids and different colours at some areas that indicate particular functions or what that thing is. It's called blockouts.
Blockouts/blocking out, is a development stage that are meant to show the scale of the area and plan how the player will move and navigate through the environments. That's where the name Blocktober came from.
#Blocktober was started by Naughty Dog's designer Michael Barclay with his tweet on 1 October, and then other game devs follow suit.
Well, the guy said that himself that #blocktober should be a thing and it seems like everyone agree. So Barclay create a Twitter account dedicated to archive all the #Blocktober tweets; Blocktober.
If you stay tune on #Blocktober hastag on Twitter you can see more and more tweets from game devs showing their early stages works. Here are some larger images from #Blocktober tweets, this is how the games' levels looked like while in early stages development:
Team Fortress 2 by Freyja
Crysis 3 by Marcel Schaika
Titanfall by Jason McCord
Star Citizen by Sean Noonan
Everybody's Gone to the Rapture by Andrew Crawshaw
The Witness by Orsi Spanyol
Uncharted 4 by James Cooper
CS:GO by Chris Sims
Shattered Soul by Joshua Hughes
Enslaved: Odyssey to the West by Peter Field
Titanfall 2 by Chuck Wilson
More Team Fortress 2 by Mike Egan
Crowfall by Billy Garretsen
Do I have something I wanted to say about this new trend? I do. 1. It's somewhat inspiring to see all those early stages levels from the designers, 2. This is something about gaming so yeah this is good. Yes! #Blocktober should be a thing!
It's 5 October already and I wonder why I don't see early stages Rapture and Columbia from BioShock's level designer?!
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oh my god!!!
WHAT IS THIS!?
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This is.. Early stages look of games. Is something wrong?
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