The Southern building has been cleared of zombies and we are about to find out what one of the buttons does.
Objective: Find and recover the record book from the abandonned city. Only one player need leave the city with the book to win the challenge. (This game is using TELEPORTERS, requiring just 1 action to enter and be moved.)
Players turn from day before:
(1) pandorasbox [rifle, axe, Molotov] Moves N twice and shoots at the Walker to the North but misses.
(4) justatouchfey [bat, rifle] Uses all 3 shots to kill the Walker in the Southern building.
(3) rayne122 [CZ-550, torch] Searches and finds a Walker. Using bare hands, manages to put a half point damage on it.
(5) safat [pistol, axe] Moves South then West and West and is now ready to push the first button.
(6) hasnain06 [bat, gasoline, pistol, Molotov] Kills the Walker found by player 3. Searches to find another Walker and kills it too.
(2) pawsdog [rifle, axe, gasoline, torch] Searches and finds a rifle and a Molotov. Trades the Molotov to player 6 for nothing in return and skips the 3rd action.
Players can see a spreadsheet with their inventory here:
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing
This game is already in progress. You are welcome to sign up for the next one when it is announced (after this game ends).
The Rules of this game can be found here:
https://steemit.com/gaming/@happyme/zombie-adventure-game-13-sign-up-here
Prizes:
The only legal way to get these exclusive buttons is to play the game and win.
Zombie Turn after the players made the above moves:
All zombies pre-existing on the board move:
Zombies spawn at spawn sites:
bottom left rolls a 5 = Runner.
top left rolls a 1 = nothing.
top right rolls a 3 = Walker.
Original zombie image used in the button obtained from https://pixabay.com/en/zombie-death-dead-day-of-the-dead-1801470/ (CC0)
In case you missed it, you can buy chain-link jewellery here using Steem!
push the button and lets see what happened
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Player 5
Action 1: Push the button. NOTHING seems to happen.
Action 2: ?
Action 3: ?
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ok move east twice.
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Okay lesse... I don't think there's much point in going further into the building so I'm going to go N then W and then shoot the walker to the N.
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Player 4
Action 1: Move North.
Action 2: Move West.
Action 3: Use the rifle to shoot at the Walker 3 spaces North. Roll 5 = success! Unfortunately, the Walker is out of range. (Or would you rather move N a space?)
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yeah move one more N please! Thanks.
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Lol. Looks like you will be needing a sniper rifle to shoot that walker :D
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I fire at the walker!
If I hit and kill it, I will next fire at the Hulk two more shots
If I didn't hit the walker, I will fire again at the walker.
If the second shot misses the incoming walker as well, I will probably move south one square to get some distance between me and the ones coming down the hall. But let's see what my first two shots do first..
P.S. guys there's a LOT of incoming zombies... go kill some!!
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Player 1
Action 1: Use the rifle to shoot at the Walker in the space to the North. Roll 2 = fail.
Action 2: Try again. Roll 4 = success! You killed the Walker.
Action 3: Shoot at the Hulk behind the now-dead Walker. Roll 5 = success! You placed 1 damage on the Hulk.
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Good enough for me! Next turn that Hulk is toast! And the runner can't get to me yet either (although hopefully someone takes it out first)
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Shoot at the runner with my CZ-550. If dead, move towards player 1. I mean, move W and then N.
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Player 3
Action 1: Use the CZ-550 to shoot at the Runner in the spawn zone to the West. Roll 4 = success! You bagged yourself a Runner!
Action 2: Move West.
Action 3: Move North.
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shoot with pistol and make fire to protect myself and then start shooting again if other walker come.
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There is nothing to shoot at.
Make fire??? This is not a boy scout camp.
Other Walkers only come if someone finds one or after spawning they slowly reach you.
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Player 2
Action 1: Search the car using the torch. Roll 4 = success! You found a bat and a Molotov. Too bad player 3 moved away, but since your inventory is full, you leave the bat where you found it.
Action 2: Move East.
Action 3: Move North.
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