Zombie Adventure - Game 39b - Day 9 (July 14, 2019)

in gaming •  5 years ago 

A small team of adventurers (@improv, @aussieninja, @justatouchfey, @bashadow, @erikaflynn, @pbock, @secret-art, @hhayweaver and @mannaman) head out to find the forgotten village of Goldcrest. Unfortunately, the road to the village has been blocked by several land-slides and nobody has cleared the road so our brave adventurers had to leave their vehicles behind and continue the journey on foot. They encountered many zombies along the way and managed to leave the zombies behind by scaling a nearly shear rock wall. Unfortunately, they lost most of their weapons while climbing but they did get away from the zombies and have entered Goldcrest. While searching the local newspaper building, they found a post-it note indicating that the mayor and the clergy were having a big argument.

Later, inside the City Hall, they discovered the Mayor's ledger with the following scribbled inside: I told Father Jones not to allow it, but he didn't listen. We tried to isolate them with teleport technology but we failed. God help us now!

The team found a teleport terminal in the warehouse across from City Hall and figured that must be the way to access the church, so they all jumped into it and disolved, leaving behind all their clothing and anything else that was not part of their body.

Arriving at the other teleport terminal, the team members are rather shocked and embarrassed to find themselves naked and once again without any weapons! The only saving grace is that all of them are in the same boat and equally naked. Who would have thought that only living tissue could be teleported? Probably the inventor(s) thought that this feature would prevent the zombies from being teleported, but since they are living dead, that's probably why it didn't work as planned. The team also noted that all their injuries were healed during the teleportation! Bonus for them, but probably also works for any zombies going through.

Inside the church, the team finds another ledger kept by Father Jones. Father Jones wrote: When a troupe of travelling Gypsies came to town and offered pony rides, my niece got thrown from her pony when a rabbit scurried from where it was hiding and spooked her horse. She landed on a fence post and it punctured one of her lungs. I prayed for her recovery but she died a short time later.

The gypsies felt terrible that anyone should be killed because of the service they provided, so one of the gypsies offered to bring her back to life with a ritual from an old book they carried with them. I was hesitant about allowing this ritual to proceed and spoke to the mayor about it. The mayor said it was God's will that my niece should not survive and to let things be as they were.

On the other hand, I had my sister begging me to bring back her 11-year old daughter who was innocent and just starting her life. The gypsies were also pressuring me to allow them to correct the mistake their horse made. It was all too much for me and I didn't want to take responsibility for making such a monumental decision, so I told my sister to do whatever she felt was correct. Of course she allowed the gypsies to bring her daughter back to life and the gypsies were all to eager to oblige.

As it turned out, my niece was brought back from the dead, but she wasn't her normal self. She seemed distant and isolated from the rest of the world. My sister said that it was likely from the shock and it would just take time for her to return to normal. The next day, my sister was found dead along with her husband. In no time at all, more and more people were being killed and unless the bodies were immediately burned, they too returned from the dead and began killing others. They were all being turned into zombies!

We decided to isolate this area in order to stop the spread of this nightmare. I'll take a few things before

The entry was never finished and we can guess what happened to him. We need to get back to civilization and get help to clean up the town and possibly adapt the teleporter to remove the zombie curse. There is a lot of money in the church collection box that can help pay for those who help out.

The final challenge after passing the rock wall is to fight our way back to our vehicles.

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Narrative A platform similar to Medium.


ZombiBanner3.png

Objective:

Get back to our vehicles so we can summon help to clean up the town.

Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing

The Rules of this game can be found here:

https://steemit.com/gaming/@happyme/zombie-adventure-game-39a-sign-up-here

Prizes:

Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value! This is way superior to SBI, so a good investment for ROI).
Winners can also 3D-print their own "survival" token using this link.
And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Zombie Turn after the players made their moves:

All zombies pre-existing on the board move. A walker reaches the team.

Zombies spawn at spawn sites:

Zone 1 rolls a 4 - walker
Zone 2 rolls a 4 - walker
Zone 3 rolls a 3 - walker


G39bJuly14.jpg

You may wish to use the template below (copy, paste, edit).
### Player ()
Bonus roll @rolld20
Action 1:
Action 2:


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Player 2 (1st)

Bonus roll @rolld20
Action 1: Move East
Action 2: Shotgun the walkers to our East (@rollthedice)

Shake shake shake, you roll the 20-sided die.

You rolled a 19.

Shake shake shake, you roll the 6-sided die.

You rolled a 1.

Booo!

Player 6 (3rd)

Bonus roll @rolld20
Action 1: Shotgun the walkers to the East @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 2.

Action 2: Shotgun the walkers to the East (again) @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 1.

Why won't they stay still so I can blow their brains out?

#spt #palnet #sct #battle

Shake shake shake, you roll the 20-sided die.

You rolled a 7.

Player 1
Bat on this walker if success, shoot the walkers to the east
@rolld20
@rolltwodice

Posted using Partiko Android

Shake shake shake, you roll the 20-sided die.

You rolled a 16.

Well it didn't seem to work so @rollthedice

Posted using Partiko Android

Shake shake shake, you roll the 6-sided die.

You rolled a 6.

Great now kill those others
@rollthedice

Posted using Partiko Android

Shake shake shake, you roll the 6-sided die.

You rolled a 2.

rolltwodice has not seemed to be working since yesterday.

Player 5 (4th)

Bonus roll @rolld20
Action 1:Check the special zombie goo resistant grips, clean the oil off, get a nice steady hold, look at the dead eyes of the zombies, crack a small smile, Lift shotgun and take careful aim, @rollthedice
Action2: Pending

Shake shake shake, you roll the 20-sided die.

You rolled a 3.

Shake shake shake, you roll the 6-sided die.

You rolled a 1.

Action2: curse at the slippery spot I chose to stand in, find some dry ground, get set, ready go Bang with the shot gun again. @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 6.

Yes, happy dance time, "Who ya gonna call--Zombie Busters"--oh yeah finally and truly dead. Those two were tough old coots.

Player 11 (8th)

Bonus roll @rolld20
Action 1: Move east.
Action 2: Move east.

Shake shake shake, you roll the 20-sided die.

You rolled a 19.

Player 10

Bonus roll @rolld20
Action 1: Move East
Action 2: Move East

Shake shake shake, you roll the 20-sided die.

You rolled a 14.

p9

murder those walkers !! @rolltwodice
@rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 4.

@pbock, there is nothing left in range to murder, so you can move if you like.

Darn.

well, move 2x east it is then

Posted using Partiko Android

It seems one walker to the East is still alive. Shoot it, @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 2.

Shake shake shake, you roll the 6-sided die.

You rolled a 3.

The shotgun killed BOTH walkers to the east, so they are BOTH dead.
You can move if you like instead of wasting those shots.

Ok, move 2 East then

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Player 3 (9th)

Bonus roll @rolld20
Action 1: Move east.
Action 2: Move east.

Shake shake shake, you roll the 20-sided die.

You rolled a 20.

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