Review The Division

in gaming •  6 years ago 

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The Division looks nothing special Some of the open-world games on Playstation 4 like Assassin's Creed Unity, for example, originally designed by Ubisoft also look better. you will grab not a bit of texture where the resolution is quite a mistake everywhere, creating this invisible game to match as you would imagine. Some details seem weak early just the aphorism romance aplalyptic until his post-apocalyptic real-fact not as densely as what we see in E3 2013, at least come portion of the open in the beta period of origin vi-sual aspect nothing special early game this one and it seems almost impossible to make it also as the main selling morale if you include gamers who are "thirsty" with the graphics and make it which is the index index whether one game deserves to be enjoyed or not this is not a game that can produce you fascinated there .

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Does this mean all the factors offered by The Division E3 2013 ago disappear in addition to gameplay mechanics that continue to take root for the same idea and we will discuss afterwards there are several factors that originally maintained and deserved for thumbs up. One of my favorite servants is the dynamic world response and the effect of light rules on every moment of change from the beginning of the morning, midnight to dawn often strikes with a dramatic pass risk, precisely if this light sneaks in the cracks of tall buildings. the climate is so for three hri I met with the impact of different air address just fog, until the snow continues to influence the direction of motion of the game. you recalled with cheers who run on E3 2013 when the main character of the stretch and close the door of the taxi while shelter I single test it and at least, the risk that one is written repeatedly there.

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the Ubisoft offered to the Division I, the crew of jajal in the Playstation 4 version, should be admitted to the game because there is an expectation that at least he can create a proper object against competing with other AAA games, to the point of multiplatform project even for one schedule this, The Division is not successful Does ana mean they can offer something better in the final version later on for this principle factor? servant solo pass skeptic. gede maybe what you get in this version of servant, at least comes from the real side of what you will find in full launcing later.Beberapa side missions will again be offered initially produce you active And all you can enjoy one person self or with the user who other. But that does not mean you can play it offline. you are able to witness the resemblance to the initial FPS game project Activision and Bungie Studios - Destiny. especially can not be exaggerated to explain the outline of The Division's gameplay together comparing it with Destiny.

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The Division is one RPG action game, regardless of the address of the third person shooter's genre approach which assumes its RPG aspect is morally important selling. This means you come up with a game approach with mechanics similar to Mass Effect or Destiny. you will climb the weapon, killing the udu which is subsequently translated which is the damage in the form of numbers, collect the best loot-loot weapons and equipment and determine what skills can be accessed instantaneously with the cooldown. The difference? he took a deeper approach to the theme to the real world. so instead of throwing a bunch of bullets into aliens or gigantic monsters, you have to fight wong to the average who can swallow your dozens of bullets not with complaints. Some gamers complain about these complaints that make The Division feel unrealistic, do not reject why because if he is treated like a RPG game, then this becomes something within the limits of life commonly the best trick to see The Division is itself an RPG game with third person shooter mechanics, and not vice versa.

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So like the RPG game usually returns like Destiny or Diablo, looting-based system that can create you continue to pounding added opportunity to dump more damage through a new weapon that is divided into various stages of kelangkaaan become a fascination that is difficult to be rejected until- up to so not a few components of equipment, defensive or offensive that you can wear with various impacts in it. tiny elements such as mere protectors are subjected to different weapon elements such as scopes to grips into the elements that are offered and championed in every mission that exists, absolute or sideline. Reward on a better loot can be a special motivation beyond running the story line in campaign mode, for example he can be the reason why you will be amazed to explore the part that Ubisoft offers in it or even to the point of tasting it even after the line has finished.


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@idham


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