[GAMING] It's Coming Like Z͖͕̳͉̩̲a̳͈̝̫̩͞lģ͔ơ̺: Strategy Gaming 2019

in gaming •  6 years ago 

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Most anticipated strategy games of 2019? There was no way to get all of the announced games for 2019 in, but this is a pretty good selection.

https://www.strategygamer.com/articles/best-strategy-games-pc-2019-upcoming/


One of these days I'll figure out why my editor typically brings me an assignment at the end of the week which means that even with the speed at which I crank out work, I get an early week posting slot. My guess is that it's because as a very dependable freelancer, I don't get the prestigious end of the week slots most of the time because that's where you want your maximum reads to be posted (just like on steem) and those really need to go to the people that you have on salary.

This is something that people who are just getting into freelancing for online publications may not think about. Prestige slots are real. Just like when you work in radio, the morning drive slots are they highest paid because that's when the most people are listening in most advertising is sold and the midnight shift is the least well-paid (but the most fun) because is the slot with the least competition for advertisers.

This particular article has gone through a couple of drafts, in part because the original had a different aim than what the editor wanted. In the original version, I specifically targeted games outside of the mainstream and which were new IP, because that's what I find interesting. You can see most of them still remaining in the second section of the article as it stands, just as they were originally written. Sure, Battlefleet Gothic and Steel Division 2 were on the original list, but not as foci.

Working on the rewrite, going through the bulk of the things in The Big Guns, it actively pained me how many things coming this year are yet another sequel in an already established IP. Not only that, how little they are actually bringing to the table in terms of new gameplay.

When the AAA strategy studios are scraping the bottom of a barrel that hard with a shovel, it's time to step back and think about what you're doing. As a consumer, it's time to step back and think about what you want to be rewarding in terms of your finite supply of money and attention.

Warcraft 3: Reforged for the love of Hell! No gameplay improvements, no new real content, 3D graphics which make it harder to tell where units are in relation to one another in almost all of the screenshots being used for publicity, and a hefty price tag. All for the sake of nostalgia.

The Targets of Opportunity at the bottom are the big gambles. In particular, Dual Gear is really exciting – and simultaneously the least likely to actually see the light of day, ever. Though in my guise as a journalist, I did reach out to them on Twitter to see if more updates or information were going to be coming to light and they did respond in the affirmative. That's great news. It's hard to be optimistic, but it's easy to look forward to some fun.

In my personal gaming, I've been playing a lot (a lot) of Elite: Dangerous, which I had thought of 4 years as a game in which I would require far more piloting ability that I'm actually able to crank out. In reality, I'm more than qualified for doing pretty much everything in the game except for high-level combat – and that's reassuring. I can live with that. I have multiple ships with crazy paint jobs flying around in the outer dark looking for a good time. I can't really object.

20190104010420_1.jpg

Until next time, prepare yourself for strategy – or at least pick an objective and make it feel bad about itself.

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Been playing some ED today :) Recently got bought the Horizons season pass and it's opened up the game with plenty of new stuff to figure out. Like switching the HUD mode :/

My ships still look kinda boring, I have a Fed corvette but it's far from maxed. Now, do I want to get the grind back on in search of all the guardian materials, etc. It really needs a boost to the FSD and so I think i'll start there...

I have a Krait Mk II that I am slowly tinkering around with deciding how to put together other than a mass cargo vessel and exploring in an Asp Explorer which took over for my Dolphin. I haven't even begin to touch things like Engineering of ships yet; I'm going to put that off until I feel like I have a comfortable financial cushion to start with that, but it's out there.

The new mining system is really profitable if you can get the rhythm and get into it. At some point I'll get back into the bubble and start digging around in the dirt because biting in space has always been one of those things I really enjoy.

I have not sampled one of the newer ships yet, only just got my bare bones Corvette - which is currently a freighter for the most part. Plenty of hours grinding away with missions, I find transport missions in the bubble were he most profitable once the local rep is up.

Mining is something I haven't touched since the early days, I found it very time-consuming with little reward. Perhaps it is time to try again. This evening though, the mission is to get the Guardian FSD booster, lets see how long this takes....

The Krait Phantom is a beautiful new ship which is apparently quite good for exploration, but I couldn't excuse the amount it would've cost to gear it out when I could get the Mk II for a few million more credits and have a bit more flexibility in what I did with it, plus twice the gas tank. For me, that works out a lot better.

The mining system they put in with 3.3 is a lot more involved. You can make an absolute pile of money from just a couple of loads of void opals if you can find them. The entire surveying and mine location system has changed, and from what I can tell based on stuff I've seen from before the big upgrade, it's an entirely new beast.

(I really need to get into finding boosters and engineering, but I've been having so much fun with just standard ships that I haven't gotten around to it.)

It looks like i'll need a ship with a big gas tank - the Guardian places i need to visit are 1000ls from the bubble.

As far as profit/time, I'm still keen on hauling but it does get tedious fast. Let's see what this evening brings...

Throw a big boy fuel scoop on one of your ships and as long as it gets 20 – 30 ly per jump with your current load out, you shouldn't have much trouble getting to any of the Guardian places as far as I know. Fill up your tank at every star you can along the way and you should be good to go.

Unless you're going out into one of the dead spaces like the Badlands, where you'd need something like 700 ly of fuel in the tank, it'll be a long drive but not too hard.

I've found that profit/time-wise, doing exploration in systems right outside the bubble and using the new DSS to actually map water worlds, high metal worlds, and earthlike worlds is disgustingly profitable with relatively little effort. The money doesn't actually manifest until you dock someplace with a Cartographics up link, but it's easy money.

I'm debating whether or not I want to go ahead and earn enough to build a Beluga and then run some crazy long-range sightseeing tours, or whether I would prefer to save up a bit more and just get an Anaconda which would be a little more flexible.

So many options!

That's the issue, the Covette with current load is something like 11 l/s, terrible! But with 500 tonnes of space in the hold, it's pretty good for bubble cargo missions. I seem to mainly trading Arms at present, and picking up spare missions with left-over cargo can bring in 2/3 million without any extra travel.

The sight-seeing missions have looked interesting, but even with a Beluga it still seems like a trek for the payment. There are certainly many options, and I have to remind myself to eat and put a post out to pay for that at times :)

I think the underlying idea is that ferrying passengers is intended to be a trek for the payment, but you carry a planetary surface scanner along with you and do planetary surveys whenever you jump into a system that you haven't fully explored yet in order to pick up a good chunk of money along the way because sightseeing tends to go to out-of-the-way places. Unless you are specifically going to systems in a state of famine and carrying as many people as you can cram on board your ship the very short hop away that they generally want. You can grind a lot of money and/or reputation like that really fast if you find the right spot.

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