Game PC Review | Nioh's PC Review Game [ENG]

in gaming •  7 years ago 

Hello all, come back with me @muhammad23 who will discuss other games as usual, because this game is not in the game android this game can be played on PC or laptop, this game is very fun to play because with its graphics are very good and there exciting adventures, and I immediately discussed the game.

Nioh's is an action game especially about becoming familiar with enemy attack patterns, managing your Ki (read: stamina), and avoiding or blocking attacks while looking for cracks to attack. With a choice of samurai-themed weapons, you will fight through enemy challenges in pursuing a boss at the end of every mission. The environment is bleak or windy and the level requires space exploring methodically to find shortcuts and secrets. The strange and strange enemies and boss fights are a prolonged test of patience and dexterity. Elevators are activated by switches on their floor. Unexplained door open only from one side. If this sounds foreign, we are on the same page.

I wanted to avoid framing Nioh only as "Dark Soul but samurai," but I particularly enjoyed it specifically for the ways in which he detailed the deadly and demanding action of combat popularized by the Souls series. Nioh brings his own blow to the party by adding an evil animal spirit call, a combo chaining, and a battle to a combat system that otherwise feels overly derivative. Although port to PC ignores roughly bordering keyboard controls, Nioh's fast and multi-layered combat is feasible to retrain my muscle memory.

Ki for victory

All five types of weapons in Nioh have high, medium, and low attitudes that can be exchanged at any time, each with an attack combo and a different focus. Higher attitudes are more damaged but often slower despite low attitudes to reduce the Ki consumed by avoiding and having a faster attack. I enjoy how every weapon that has so many possible combos can encourage experimentation but be my habitual creature, I am completely attached to kusarigama, knowing that my tool is versatile enough to get the job done. Why try a sword when my sickle wearing a rope can handle anything I throw?

The Yokai Realm area is the best battlefield hopscotch type. Devils, from horned hulk to cycloptic children, all have an attack that places a mysterious, foggy, mysterious view of the ground. Standing inside, they become stronger and you can not regenerate Ki.

One solution is to play "lava floor" and deal with only a few AOEs that accumulate. The better option is Ki Pulse. After the attack, there is a short window to cover some Ki spent with a pushbutton. More importantly, Ki Pulse can clean up the Yokai Realm's influence if it is triggered while standing in one.

Nioh's fight remains fast and satisfying, bringing the rhythm to a fight so it is not possible only with locking and evasion systems.

Between exchanging mid-skirmishes and learning to weave a pulse between my attacks to keep Ki kicked off, Nioh's battle stays fast and satisfying, bringing the rhythm to a fight so it's impossible just to lock and dodge. system. Track your enemy's Ki, set the attitude, and open additional combo for each weapon, all adding extra layers to Nioh's battle, turning it into a unique and not borrowed system. And with all those extra complexities, Nioh does a great job meeting the standards for easy (ish) to learn and hard to master.

Amateurasu

Nioh's fight is clever, in a good way, but his level can be touched and pursued. At first I was disappointed with the level design, but the zones got better. Initial level - an abandoned village and abandoned courtyard - depends on open space (see you, passing terrible mountains) where the final destination is often seen from the beginning, blocked by a comfortable fireback, thin cliff face, or one-way door.

Looking at his destination through the fence bundle and knowing that I had to dance through the vicious labyrinth and the angry roof, I initially felt I was being teased, not tested. With the third and fourth missions, the plot goes down to the underground zone that is able to weave connections between different segments of each level in a more interesting way. Jumping down to the previous tunnel through a hole I had not originally realized from my head was more satisfying than not tying the opposite side of the door that I hoped I could have opened. The enemy's placement mostly adds to its effect by providing an obstacle but a bit of a shock. I've often jumped in fear from unexpected demons, but rarely euphoria as I anticipate the bandits with a bow standing there to pull me into a trap plate.

The level is set loosely to tell a thin story in Japan. Britain and Spain are fighting for some source of mythical power called Amrita. William was once a pirate employed to find his belongings - escaped from the Tower of London, separated from his guard spirit by a man with a serious tattoo, and spent three years on a ship before landing in Japan where he accidentally became a samurai western first. Nioh's William was Irish, but he was based on William Adams, the first British sailor to land and then stranded in Japan.

Its history is interesting but Nioh mostly just uses it as a half-hearted motivation of a character rather than embedding something really cool. There was a strange mismatch between the serious samurai stuff and the shiny pastel spirit that William saw hovering over everyone's shoulders, which seemed to be a side effect of Amrita's tracking ability. Also, there is a man who keeps a cat in his coat. A real cat, not a spirit cat. There is also a spirit cat. This is Japan so the paint quota must be fulfilled.

Port Authority

Port PC Nioh does not have reasonable support for regular desktop peripherals, but is played if you're willing to spend some time adjusting early. The resolution setting can only be accessed in the launcher, not the in-game settings. Fortunately, pressing "play" on Steam is now defaulted to launch the launcher, not miss it, an update that seems to happen on the day of release.

But keyboard controls, such as sick jokes, only listed in the PDF manual, are also found in the launcher. You would want this manual useful because although it supports the keyboard (but not the mouse control), the entire interface will still display the controller buttons on the menu and the requested commands. Fortunately for me, I always use the controller in action games. Unfortunately for me, I am not a fan of default control schemes or alternatives. Even after adjusting the mine, Nioh keeps showing the requested default button in the game. I refuse to say how many times I have avoided my death because I swapped the action button and dodged it. A few hours later I managed to stop reflexively pressing the button shown on the screen. Be careful, the swapping buttons in the control layout also redeem them with their menu usability, cherry on an uncomfortable sundae.

The good news is that although Nioh forces you to restrict your framerate at 30 or 60 fps, I get a stable capability on my mid-range system with all the graphics options as high. I am just down to my 40s when boss battles with a very busy environmental effect and when the cut scene is given at 30 fps. It's not an inspirational quality, but it's pretty handy considering Nioh's face is not his main feature.

Nioh's versatile combat and rhythm make every mission work well. I have not taken full advantage of the possibilities offered by various weapons and combo, but I know others will enjoy making crafts and making. And after completing the main quest, Nioh offers dusk missions (more difficult versions of completed missions), clan battles, one Diablo 2 style shots, and new plus games to handle. It's huge, and mostly worth seeing, some odor levels on the side. The biggest disappointment is the clumsy job port control input and the relevant UI for the PC. Knowing how important adjustments are for keyboard players, I am afraid of the task of convincing my friends to play games that otherwise are not needed no advocates.

Specification :

From: Nvidia GTX 970, Intel Core i7 3770k, 16GB RAM

Price: $ 50 / £ 40

Release date: Out now

Publisher: Koei Tecmo

Developer: Team Ninja

Multiplayer: Online co-op and PvP

Link: Official Site

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