My issue with Bluetooth based controllers is the fraction of a second disconnect which can ruin your play.
Sliding in Super Mario Bros and popping out of the slide right as you hit a goomba will wreck your day.
Newer games seem to take this into consideration but retro games aren't built for it :-/
RE: 8BitDo SFC 30 Bluetooth Retro Controller Review
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8BitDo SFC 30 Bluetooth Retro Controller Review
I can't disagree with you. But I don't notice it. I have the Retro receiver for the SNES Classic. And I don't pick up on it with retro arch if the input is set to early. If it is left to Late then yes I get that big time. But I would be interested in trying to test this more. Have any ideas how I could do that? Only thing I think of is use a slow motion mode on a camera. And best I can do is 240 FPS. But thank you for the comment.
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That input setting is probably the answer.
Sadly, we don't have that option with our setup.
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Oh ok well if there is anything I can do to research or help please hit me up.
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