Get ready to smash that downvote button, because we're about to criticize Resident Evil 7. The game still looks beautiful, the level design is great, and it benefits from departing from formula. But, two years later, some of the cracks are starting to show through.
Me and Andy will give our critique of the game and discuss it in detail. We also talk about the FF7 remake, discuss objectivity and subjectivity in art critique, and give our impressions on some videos by MauLer and Joseph Anderson.
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