As someone who has spent 7 years of his life working for one of the major developer / publishers we often discussed where gaming was heading. At the time of my departure the Oculus Rift DK2 was out but there was no timetable on a retail release. Google Glass was available but fizzled out. The HoloLens was a rumor but nobody really knew much about the device.
Like with any industry it was important to know where we were, where we are and where we are heading (and at what pace). Virtual reality is definitely not the holodeck and will not be no matter how realistic something like The Void in Utah gets. Sure, it may trick our brains into believing that we are somewhere else but the holodeck is based on actually recreating matter from energy; the objects are more than just virtual objects.
On the game development side we quickly observed some of virtual reality's limitations. First, it would be awfully difficult to have a fully immersed experience in a house or an apartment simply because you can't see where you are going in real life by definition. Bumping into a coffee table, a TV, walls... it just doesn't work. You could go to a field and use your mobile phone but that is equally dangerous as you don't know if anyone else is around you or if you are venturing off the field.
This makes virtual reality ideal for games where you don't have to move that much, or only have to move a small distance from your original position. A dancing game, for example, would work just fine.
There are attempts at solving this, like the Virtuix Omni, which enables stationary movement but as people can attest to its not the same thing as being able to move freely around in reality as you traverse a virtual world, like Skyrim.
Virtual reality has its place. There are times when a fully virtual environment makes sense and can work; one area that hasn't been discussed that much is in the realm of therapy. For example, if someone needs time in an open space and peaceful environment there could be a virtual world where there are some benches by a lake, sea or ocean where they could relax.
The other side is augmented reality, and this is where things get exciting. Google glass got the creative juices flowing but Microsoft's HoloLens brings the practicality.
With augmented reality you mix the real world with the virtual world. From a development perspective it presents a completely different problem. In virtual reality a level designer has to create the complete environment; in augmented reality a level designer doesn't create the complete environment (at least not in the same way) because they have to design the general way the environment should look. On the coding side you would take those parameters and based on what the augmented reality device is detecting create an environment that matches that pattern based on what the user's real environment is.
From a practical standpoint, however, it just makes more sense. Augmented reality doesn't suffer from the same drawbacks that virtual reality does in that you can play an augmented reality game from anywhere and not have to worry about where objects in real life are relative to you, or if you are venturing away from an open field and about to hit something, or if someone is about to mug you (you get the idea).
It has been an interesting journey so far, with some interesting debates on where the feasibility of one ends and the other begins but if I had to put my money somewhere I put it on augmented reality, not virtual reality.
That isn't a slam on virtual reality; it has its place and it needs content creators making virtual worlds. I just find the realm of augmented reality to have fewer limitations and thus more potential - but it really depends on the product and/or experience you are trying to provide.
Either way, the future looks exciting.
I really admire the sense of techno-optimism you convey in your pieces. It's something the world really needs now. All too often technology and change are feared and people act like we're living at the end of history, but the past tells the opposite story and everything you write seems to communicate that sense of 'we have an amazing future ahead of us'.
Downvoting a post can decrease pending rewards and make it less visible. Common reasons:
Submit
Thank you mktom, I appreciate the comment. I do believe we have an amazing future ahead of us. Of course, it is our responsibility to make it happen ;). I try to provide a fair, balanced view but also an optimistic one. I'll continue to try do to that although I may slip in one that just deals with the harsh reality of a situation today.
I'm a little bummed that my recent post talking about the power of music doesn't seem to be interesting to anyone, but its OK, if just one person reads it and gets something out of it then it was worth it. I definitely don't want charity, I want impactful (sp?). :)
And then of course I'm trying to balance that all out with more fun posts, like the college football pick'em stuff. Except for Alabarfa fans. ;)
Downvoting a post can decrease pending rewards and make it less visible. Common reasons:
Submit
I'll have a look!
Downvoting a post can decrease pending rewards and make it less visible. Common reasons:
Submit
And after that my eyes hurt, so I put some drops in them. ^^
Downvoting a post can decrease pending rewards and make it less visible. Common reasons:
Submit
Heh, yeah, that too. Higher refresh rates and a lower latency can help with that, but at the moment its still a very real issue with most of these headsets.
Downvoting a post can decrease pending rewards and make it less visible. Common reasons:
Submit
But that just might mess with actual reality like going the beach and staying in the water for a while - when you are out of the water, you feel like you're still in it.I can't imagine how being inside a virtual game for hours will distort reality.
Downvoting a post can decrease pending rewards and make it less visible. Common reasons:
Submit
I'm afraid I'm not sure what you are getting at; being in a virtual world isn't intended to distort reality; it is to take you to a completely different reality. The therapeutic example I gave doesn't have that intention either (to distort reality itself).
I took my VR headset (Oculus DK1) on a vacation where I visited friends who are practicing psychologists. They are not technically inclined. I let them give it a try and they stated that this would work wonders with some of their patients because, as they put it, they really felt like they were somewhere else, in environments that would be very therapeutic to them.
Downvoting a post can decrease pending rewards and make it less visible. Common reasons:
Submit
Here's a post that explains my point: http://motherboard.vice.com/blog/too-much-gaming-can-make-you-see-things You can also Google the topic. I was referring to hours of being in a virtual world. Even after you put the headset down, you still feel as if you're there.This can distort reality.This is especially true for children. Do some research and you'll see.
Downvoting a post can decrease pending rewards and make it less visible. Common reasons:
Submit
That is really interesting. It could be something as simple as muscle memory (and muscle memory for the brain) but I'm not a doctor or an expert on neurology.
Downvoting a post can decrease pending rewards and make it less visible. Common reasons:
Submit