The Death of 3D Platforming Games

in gaming •  7 years ago 

If you played video games in the 90s, you might have encountered 3D platformers, especially if you owned a Nintendo 64.

Games like Super Mario 64, Crash Bandicoot, the golden age of Rare platformers: Donkey Kong 64, Banjo-Kazooie and Banjo-Tooie, Conker's Bad Fur Day and atrocities like Bubsy 3D (which, funfact, was originally being developed for the Sega 32X), are all landmarks of this time in which colorful characters explore wacky worlds filled with collectables.

The platformer craze died down in the 2000s, arguably on a high note, with such examples like the Jak and Daxter series, the Sly Cooper series, the Ratchet and Clank series, but also Psychonauts which spiced up the tired original formula with such things as open worlds, stealth and weapon systems and setting, respectively. At this time, the big push in the video games industry were the online games, especially the multiplayer shooters like Halo, SOCOM, Quake 3, Unreal Tournament 2004 and many more, and the effect of this multiplayer push can be felt even today, with games having little to no singleplayer content and splitscreen being mostly absent. But the state of the video game industry as a whole is not the subject of this post, so let us return to 3D platformers.

The Banjo-Kazooie series took a really ill-advised turn towards the racing scene with Nuts n' Bolts, showing that Rare and Microsoft did not have faith in the platforming roots of the series, Sonic the Hedgehog from 2006 was a mess, both technically and story-wise to put it lightly, we also had Knack which was not very good, acting more as a tech demo for the PlayStation 4, but because it was a launch title for the system it made enough money to warrant a sequel which was a bit better, but still bad, and lastly, on this disappointments list, is Yooka-Laylee which was banking on nostalgia alone to become sucessful.

Recently, we received the remasters of the original Ratchet and Clank and the Crash Bandicoot original trilogy, which as brilliant as they were, did not manage to resuscitate the genre from its catatonic state, because they were games we have already seen before, but they showed us that the genre still has a market, so it is not completely obsolete. The kick that might have revived it was Super Mario Odyssey, which managed to garner quite the audience, showing that there is still hope for the 3D platformer, both in the innovation spectrum (Mario is able to take control over enemies if he throws his hat on their head) and in the sales department, if the game receives an aggressive enough marketing push. It also helps that it is a Nintendo title, which warrants a child-like attitude, a happy go lucky style, which is enchanting, to say the least. This resurgence is also kept strong by Snake Pass, which is an unconventional platformer, because you are not jumping around but slithering along the ground and twirl around objects, like a well...snake would, because your character is an adorable snake.

It might seem immature at first, but the 3D platformer only works with cutesy art styles and cheerful atmospheres (with the exception of Conker which was sarcastic and mean spirited to the bone for comedic effect), because a realistic looking game would make anyone looking at it rise some eyebrows at the unnaturalness (yes, that is indeed a word, I did not invent it) of the whole ordeal.

So, what are you waiting for? Go out there and hunt for those great games and play them, so that you might feel the pure joy they exude and, who knows, maybe you will find yourself refreshed from the current norms of realism, broodiness and angry grumbling that the industry has sunk itself into.

-Sources for the photos: the cover photo comes from gamerant.com, the Banjo-Kazooie photo comes from giantbomb.com, the Yooka-Laylee photo comes from playtonicgames.com, and lastly, the Snake Pass photo comes from snake-pass.com.


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Not really 3D platformer, but this post reminded me of some of the very innovative flight simulator games that did an extremely good job of creating flight combat games through a 3D airspace. Actually the 2D games that simulated 3D were some of my favorites. Star Trek always took the cake for me though. Firing photon torpedoes and phasers at a moving Klingon Warbird while trying to outmaneuver them never got old. Banjo-Kazooie was probably more fun to me than any of the Mario 3D games. It was easier for me to control, and flipping the characters was so much fun for instant gratification.

I'm glad I brought back this kind of memories :D. I was not into flight combat games, so I did not encounter that experience, but I get what you are saying about Banjo being more joyful towards the player. It definitely felt like everything in the game was geared towards a pleasant experience.

Have I mentioned that Snake Pass was the best game of 2017? Because it was. It's like they figured out that jumping in 3D can often be dodgy and horrible and made a platformer without the jumping that works. I wonder if this will spark a new genre, the Slithformer.

Definitely looking forward to such a genre, because, at least in my eyes, you need to plan the route ahead based on the potential and limitations of the character to move to places. Also, Slithformer sounds like an awesome name for this sub-genre XD

Hmm I've never been one for platformers, although I noticed that recently more and more indie companies produce old-school 2D platformers, so it might still be possible to see games like those you mentioned. Personally I might want to try some of those platformers that take the genre from a more artistic\romantic angle, but the good old days of running and jumping might still return :)

Well then, it seems that my feelings for this genre of games are not as alien as I thought they might be. Glad to hear that some time in the future you may try out some games like the ones I brought up (except Bubsy 3D, that is pure, unadulterated trash).

  ·  7 years ago (edited)

As a man who has played and finished Requital (arguably the worst, buggiest, most senseless game ever made for PC), I'm ready for anything! Keep in mind that I don't go along with pads, as I've always played with keyboard & mouse, so platformers that are thought for being played on a console are really hard for me :P

Well, that is kind of a shame, seeing that the 3D platformers are console-centric. Then again, emulators allow for keyboard and mouse controls, so where there's a will, there's a way.

Crash Bandicoot and super mario 64 were some of the best games I played during my childhood. I remember being absolutely blown away by the graphics at the time, and for those that owned N64, for some of the more "advanced" 3D games you had to insert a little expansion card to your console to power it up :P

Im sure the graphics seem dated now, but the gameplay was literally out of this world, and i feel back them more sweat and blood was put into the story and gameplay. Afterall, the graphics were pretty blocky looking back, and a lot of work went into "painting" the fantasy work into our minds.

We all love games because it relaxes us and improves our mood.Lovely post. I am curious what is your favorite game? :D

Really glad to see that you understand the purpose of games. Your question is a bit hard to answer, but if I really had to choose, it would either be Assassin's Creed 2 or GTA: Vice City. :)