Massive flaw in nearly all Tomb Raider "hidden cities"

in gaming •  3 years ago 

Tomb Raider across the many years that it has been a thing have depended on their actually being a Tomb to Raid, that much is obvious. Over time as the areas they go to are forced to become more and more elaborate and especially since the game has taken on a sense of a semi-open-world type of game the areas can't all just be caves and well, Tombs.

This introduces wide open spaces that have a very critical flaw as far as their discoverability is concerned.


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Take the hidden city of Paititi, which is something that you encounter relatively early on in the most recent Croft game. This city isn't really that hidden when you consider today's technology. The idea that people are trapped there and no one can get to it is completely absurd especially when you consider that this "hidden city" has electricity and what not so, how hidden can a place be if they have electrical lines.

Let's suppose they don't have electrical lines supplied by other places in Peru... they would still need a diesel generator and massive amounts of diesel brought in to the place. Are we expected to believe that on all the diesel runs that nobody revealed the location of the hidden city? Not to mention the fact that there were quite a few jumpy bits involved on the way to this city that hauling a generator would have been pretty difficult.

Also, they have bottles of beer available in this hidden city. I'm gonna go ahead and call BS on Paititi.

This isn't an isolated incident though.


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In Rise of the Tomb Raider we are presented with the Lost City in the finale that has a few human "Trinity" soldiers who are racing to the final objective and some supernatural inhabitants as well. The problem is, despite the dark an scary ambiance of this place and all the stuff that we had to go through in order to get to it, this is a city that is completely open to the air.

Now I understand that this is a video game and I need to just chill out with expecting realism but if these places are above ground at all and visible from the sky, they would have been found. Google Maps would have accidentally exposed them and the idea that we have to climb up massive mountains and complete elaborate puzzles to get to them is just flat out stupid.

I know that Tomb Raider was trying to change their gameplay to incorporate an element of optional stealth and we needed foliage to do that but overall this is something that has bothered me about the entire recent Tomb Raider games in a general sense.

These locations would have been found and Lara using ancient manuscripts and a lifetime of experience with ancient languages would be completely unnecessary in finding them. There would have already be cable-car rides that took masses of tourists to all of these places by the time she got there and with substantially less danger of bodily harm to herself.

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I have to say the artwork and scene design is really amazing, never played the game but have seen a few gameplay throughs and man it looks amazing.

you've never played ANY Tomb Raider game? I find that hard to believe unless you aren't a gamer at all :)

Hahah cheeky ;) but maybe you are right. I have seen them played before but never ended up playing.