this penguin is a war planner. he plans the war out.
he also has a gun, but he is too enthralled with his war plans to use it too often, thats why it takes 5 turns to get to its destination.
he cannot checkmate turn 1, only prevent units from moving to certain locations, moving units slightly, lastly a thundermage effect.
he plans the war...
Could you please clarify, what the "Hero" tag does in Ceo?
If I understand it correct dot is a slower lightning, which is (Unblockable), but has (Ranged) pretendRps tag, since it's from a gun.
How does the (Trigger) work? Is it once per turn? Which priority does it use? Can it only target empty locations? If not, does it kill stuff? Is there a phase when it happens, or can it happen always? Is it (Unblockable)?
How does Space out work? Is it (Unblockable)? Is it a destroy? Other details?
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The gun type isn't specified, so it's impossible to say how balanced this unit is.
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it is specified. The description I put in the post mentions "he also has a gun, but he is too enthralled with his war plans to use it too often, thats why it takes 5 turns to get to its destination."
the "dots" are the gun.
not being specified, it is also lore. because all penguins deserve guns.
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He has a dot on the backrow so he can checkmate turn 1
Also 1/10 balance for making me look for a dot in that mess
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it literally says destroying enemy in 5 turns...
turn 6 is in fact NOT turn 1.
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The checkmate happens on turn 1 though, because checkmate doesn't mean death to the king; It means that the king is guaranteed to die
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its a location thing, not a status, like thundermage "Dot this location"
you should learn to read because my unit has like 1% of the words your unit does.
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Okay but you could easily use the dashes and spaces to keep it from leaving that space.
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Due to the odd placement of dots and dashes, it seems you cant do anything to truly kill an enemy king.
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That's a lie and you know it
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