Eucaliptus
"As was already pointed out in other previous suggestions, this is just straight powercreep on upgrading, no point running lower tiers (= bad design)."
At low levels, the death penalty is lower.
Nullifier
"I find tier 3 cheaper and better not just compared to Nullmage [...]" do you mean ++ or +++? Remember that Nullifier can't use its ability at range on any level (Nullmage can use its ability at range starting at base tier).
Quantum Shadow
I used a variable to not create 4 different abilities but that is only a matter of taste.
Yes, the cost of the +, ++ and ++ should be higher but I did so to no empower its fusionate ability. However, if the ability were a fixed number instead of using the unit's value that could help with it.
Do you think that fuse is better than fusionate? English isn't my mine language.
I know that the round ended but just commenting.
Eucalyptus
Overlooking / forgetting the death morale - you are right, my bad. With that in mind, I'd still probably only include either tier 2 or 3 (full coverage).
Nullifier
I consider the yellow attacks on tier 3 much better then axtra ability squares on base Nullmage.
Quantum Shadow
Fusionate I didn't even find in google translator, I don't know that it is a word :) .
The increased value - e.g. tier 3, even if it didn't have the ability, all 8 move-attack squares are worth more than 5, and the ability should have cost too, it's good. That's why I think from tier 1 the cost might be higher, tier 0 basically only has the ability for 2, so tiers above could have [moveset cost + 2]. This can threaten specific targets (e.g. Greed, special ability units) from quite effective range, while still being good defender (tier 3).
I haven't noticed the comment before, the ordering isn't intuitive to me even by Age.
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