RE: CEO v0.54 [Balance Preview]

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CEO v0.54 [Balance Preview]

in hive-135459 •  4 years ago 

I like the sound of skipping rank+ for Valkyrie and getting a new +++ as long as the new moveset is interesting. Perhaps some really long range king teleportation spots to allow using the king more on the offensive.

Now that I think more about it I think the new bat might indeed have some very neat uses, and if the mobility loss is minimal then I'm all for it.

I actually like the idea of spider promoting into arachnid, I just find alternative promotion methods that don't involve getting to the other side of board more interesting, and more fitting here. Perhaps the poison squares for the spider could be changed into "poison unit or devour poisoned unit" allowing the spider to kill an unit that has already been poisoned and turn itself into an arachnid of the same tier.

As for the RG++/ghost++ dilemma, I don't think that the ghost is strictly stronger at all.
Ghost is a defensive piece that can offer an advantage to initiative in the early game in exchange for reduced ability to protect vital units in the late game.
Royal guard, on the other hand, is a powerful offensive piece when used together with a queen, a strong control piece when used together with an offensive prince, and a decent bodyguard when the allied king is about to be cornered.
While I agree that both pieces deserve nerfs, Royal Guard has some amazing synergies and currently performs way too well for its cost even without using its unique ability. In my opinion, it is even more in need of a nerf compared to a strictly defensive ghost.

Also worth mentioning, phoenix0 at its current price of 14 can be resurrected by lifestone+++, leading to some situations where a single phoenix can essentially multiply an absurd number of times. While it is indeed morale intensive, this many units with 'kill attacker on death' can be very strong against melee focused armies, and together with enough utility to move the eggs around and put them behind the newly created phoenixes, this type of army can be extremely cancerous to fight against. I have only encountered this once about a week ago, and I can say if that army was played well it would dominate the meta. I can see it soon becoming a problem if it is not fixed.

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it is decided, valk+++ will not be nerfed, and instead valk+ will be removed, collapse into a new max tier but not sure what it looks like yet.

the bats will be super fancy, but spiders I think everyone sees a problem.

for Ghost vs RG, I think they are strangely hard to compare depending on tier, but my intuition says that RG should stay same costs, because the big change to RG is the new +++ looking like current Ghost++ which will hopefully mean that someone will finally use them. It would seem silly to do this, and then nobody uses it again in favor of Ghost or Butterfly. RG is strange to balance however, because even one that has no moves would act as a kind of pseudo-wisp for royal units. I think you are probably right that it will be the stronger between the two if only ghost increases in cost, but I am somehow inclined to do it anyway to see the fancy RG swaps, maybe even to combo with the new valk+++

Current Ghost++ I see as having one too many advantages: swaps, unblockable, and transparency - which is a double edged sword, but then, so are things like Lust magic.

I think people using ghost become quickly attuned to using the transparency in their favor and the added armor breaking and swaps really start to push it over the edge in my view. RG queen synergy is quite extreme, but it involves a very high cost unit where ghost may not.

I guess a better way to describe my view on these is that it seems like ghost belongs 0.5 above RG, but as it is impossible currently I am leaning in favor of making RG+++ a more interesting unit for a while, even if it is a little too strong.

Phoenix-LS+++ I think was some thematic choice.
I'll give it some more recent thought.