https://docs.google.com/document/d/1HwJq0BZXE9lw8tffLm_WseCUk6-a4WraCebGaJK2FhY/edit
found it..
this unit has abilities that are non-distinguishable from each other at this resolution due to them being the same color.
also the clause of
"All abilities that have even one thing spelled differently or wrong in the description do not behave as the description says."
how do they behave than?
BUT 1st turn mate regardless.
it has green knightmove on the +++ form, and can move up to a place it would be targeting the enemy king with its normal move or attack...
also due to how gramd coded it any normal attack not on a line is unblockable, so the other 2 lines of attack on the middle row also can 1st turn mate.
No answers? I give it zero out of ten because of how convoluted it is and the fact that it can probably do a one turn checkmate because of the lack of explanation and the confusing-inducing madness this piece have.
The thing is, without clarity, there's nothing I can do to vote this thing fairly. And beside, if you try to look at the description using the murky link that's hard to copy while there's a battle going on, you would be at a disadvantage. Even more so when in blitz match. By the way, I changed my mind about the score. It's now -99/10 because of how horrible the piece is.
"(Trigger) Enemy Unit: Instantly attack this target at the start of your turn. Can not trigger except on turns where the written number begins with a t and is four letters long, or on turns that are prime numbers, excluding those that have a s, v, y, and t."
Question: This Unit has two passives: "** If this unit has a value above 0 it gains 1 value " and "If next to Princess: Lose 6 value" Which one does get triggered first?
"Also here is the bee movie script, I will put a rule in it that will be denoted by two ** before and after it:
"Ignore everything else in the description, this unit kills king turn 1 and then dies"
Question 2:
With ** do you mean two times "*" or two times * + * independent of spaces, if you mean independent of spaces, I got another question:
Since the rule says a rule, just one of both rules can be valid, which one would it be?
Question 3:
Is "the bee movie script" written wrong, since the Bee Movie is a proper name?
Ok, " * * Ignore everything else in the description, this unit kills king turn 1 and then dies * * ",
"All abilities that have even one thing spelled differently or wrong in the description do not behave as the description says."
King uses upper-case in CEO (see Minotaur spell), this ability also used the "wrong" * *, and it would be ambigious which King it kills turn 1. So I assume this is not a rule.
But this is a rule: "If this unit has a value above 0 it gains 1 value"
You are correct in your assumptions. Congratulations! You figured out one of the bigger puzzles/wild goose chases. Now the question is can you figure out whether the rest of the description makes this a turn 1 checkmater or not
Hi, I'm just wondering if we are supposed to account for the inevitable bugs that occur in the code implementing this unit while judging the piece. Thanks
So long as it's coded properly there won't be any bugs since programming relies upon exact language. More like it'll be annoying to figure out how it works so you can program it properly though
https://docs.google.com/document/d/1HwJq0BZXE9lw8tffLm_WseCUk6-a4WraCebGaJK2FhY/edit
found it..
this unit has abilities that are non-distinguishable from each other at this resolution due to them being the same color.
also the clause of
"All abilities that have even one thing spelled differently or wrong in the description do not behave as the description says."
how do they behave than?
BUT 1st turn mate regardless.
it has green knightmove on the +++ form, and can move up to a place it would be targeting the enemy king with its normal move or attack...
also due to how gramd coded it any normal attack not on a line is unblockable, so the other 2 lines of attack on the middle row also can 1st turn mate.
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The knight attack wouldn't reach backrow also it wouldn't be mate anyways since pawn could take it.
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false
false, it has (Physical-Immune)
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How would the knight attack reach back square? There is literally no way possible
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No answers? I give it zero out of ten because of how convoluted it is and the fact that it can probably do a one turn checkmate because of the lack of explanation and the confusing-inducing madness this piece have.
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It has the link for the explanation there and I can post a clearer picture of the ability boxes if you want, but your reasoning is invalid.
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The thing is, without clarity, there's nothing I can do to vote this thing fairly. And beside, if you try to look at the description using the murky link that's hard to copy while there's a battle going on, you would be at a disadvantage. Even more so when in blitz match. By the way, I changed my mind about the score. It's now -99/10 because of how horrible the piece is.
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Obviously if using this piece you would either memorize its description or have the tab open before you get into a match.
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Seems like a hassle. I rather not do something like this.
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I'll judge the piece if you link the description here.
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https://docs.google.com/document/d/1HwJq0BZXE9lw8tffLm_WseCUk6-a4WraCebGaJK2FhY/edit
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samurai autoattack is on the last row, lol
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"(Trigger) Enemy Unit: Instantly attack this target at the start of your turn. Can not trigger except on turns where the written number begins with a t and is four letters long, or on turns that are prime numbers, excluding those that have a s, v, y, and t."
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if you translate one to samoan its "tasi" which both starts with a T and is 4 letters long... your description never mentions it has to be english.
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"Ignore everything else in the description, this unit..."
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1: that isnt even ON the unit itself, honestly that whole rule page should be void
2: That line also says that it kills the king turn 1.
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you literally edited it, i think this unit should be DQed
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I literally did not edit it and I think you should be DQed for making up bullshit to try and win
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Question: This Unit has two passives: "** If this unit has a value above 0 it gains 1 value " and "If next to Princess: Lose 6 value" Which one does get triggered first?
"Also here is the bee movie script, I will put a rule in it that will be denoted by two ** before and after it:
" Ignore everything else in the description, this unit kills king turn 1 and then dies "
Question 2:
With ** do you mean two times "*" or two times * + * independent of spaces, if you mean independent of spaces, I got another question:
Since the rule says a rule, just one of both rules can be valid, which one would it be?
Question 3:
Is "the bee movie script" written wrong, since the Bee Movie is a proper name?
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Ok, " * * Ignore everything else in the description, this unit kills king turn 1 and then dies * * ",
"All abilities that have even one thing spelled differently or wrong in the description do not behave as the description says."
King uses upper-case in CEO (see Minotaur spell), this ability also used the "wrong" * *, and it would be ambigious which King it kills turn 1. So I assume this is not a rule.
But this is a rule: "If this unit has a value above 0 it gains 1 value"
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You are correct in your assumptions. Congratulations! You figured out one of the bigger puzzles/wild goose chases. Now the question is can you figure out whether the rest of the description makes this a turn 1 checkmater or not
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Hi, I'm just wondering if we are supposed to account for the inevitable bugs that occur in the code implementing this unit while judging the piece. Thanks
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So long as it's coded properly there won't be any bugs since programming relies upon exact language. More like it'll be annoying to figure out how it works so you can program it properly though
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Right, but this piece is very complicated, so the probability of it being coded properly is near zero.
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