Wow, there are so many squares that it cannot go to. And it can't attack, so it is therefore not a 1 turn checkmater. Probably not even 2 turns, since with that cost you can't really have any good units, like guardian. Nice try
1/10 balance too weak
Only the opponents army is a normal chess army for the purposes of making a turn 1 checkmate unit, also you're doing it backwards; You gain nothing by trying to trick people into thinking this isn't a turn 1 checkmate. You're supposed to convince people something is a turn 1 checkmate
I'm not really trying to win, I just wanted to compliment maingi on making a piece that looks like it can 1 turn checkmate. I do realize that your army is a normal CEO army.
"There's a reason we don't have a flipped summoner in the game, this unit can easily turn 1 checkmate by teleporting using its knight teleports and then the ability target will be targeting the champion row of the enemy formation.
Also 4/10 balance."
What are you talking about? What is this so-called "Summoner"? I never heard anything like that in the game. Also, you can't turn one checkmate using this piece. If you teleport using the horse teleport, the front ability target will disappear. And beside, this piece is too expensive to actually do anything worthwhile. The teleport from ability target is useless if done wrongly. It can only target one thing, and you can only use the backward ability target because the front ability target will disappear when you move too far front.
What are you talking about? What is this so-called "Summoner"? I never heard anything like that in the game. Also, you can't turn one checkmate using this piece. If you teleport using the horse teleport, the front ability target will disappear. And beside, this piece is too expensive to actually do anything worthwhile. The teleport from ability target is useless if done wrongly. It can only target one thing, and you can only use the backward ability target because the front ability target will disappear when you move too far front.
"Summoner++" is a turn1 check mate against classic chess army:
54,whitename,blackname,2500,2500,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,82,0,0,Rook,Pawn,,,,,Pawn,Greed4,Knight,Pawn,,,,,Pawn,Greed4,Bishop,Pawn,,,,,Pawn,Greed4,Queen,Pawn,,,,,Pawn,Summoner3,King,Pawn,,,,,Pawn,Envy,Bishop,Pawn,,,,,Archer,King,Knight,Pawn,,,,,Phantasm,Greed4,Rook,Pawn,,,,,Archer,PoisonMage,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,59,44,12,28,4,46,46,47,63,47
12 army points leave enough points to execute the check mate after summoner telporting king.
Here's how it works against "mirrored" classic set:
)
54,whitename,blackname,2500,2500,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,82,0,0,Rook,Pawn,,,,,Spider,Envy,Knight,Pawn,,,,,Spider,Envy,Bishop,Pawn,,,,,Spider,Summoner3,King,Pawn,,,,,Pawn,Greed4,Queen,Pawn,,,,,Archer,King,Bishop,Pawn,,,,,Phantasm,Greed4,Knight,Pawn,,,,,Archer,Greed4,Rook,Pawn,,,,,Pawn,Greed4,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,58,43,12,28,3,45,45,36,52,36
2.)
54,whitename,blackname,2500,2500,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,82,0,0,Rook,Pawn,,,,,Spider,Envy,Knight,Pawn,,,,,Spider,Envy,Bishop,Pawn,,,,,Spider,Summoner3,King,Pawn,,,,,Pawn,Greed4,Queen,Pawn,,,,,Archer,King,Bishop,Pawn,,,,,Phantasm,Greed4,Knight,Pawn,,,,,Archer,Greed4,Rook,Pawn,,,,,Pawn,Greed4,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,58,43,6,21,57,58,11,27,3,57,57,56,48,56
While "Summoner++" is a t1-check mate, its balance is 0/10, because it would be highly Underpowered in most realistic scenarios.
Wow, there are so many squares that it cannot go to. And it can't attack, so it is therefore not a 1 turn checkmater. Probably not even 2 turns, since with that cost you can't really have any good units, like guardian. Nice try
1/10 balance too weak
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You're a fool if you don't realize how that can easily knight teleport forwards and teleport the enemy king onto a samurai auto-attack square
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How would the knight teleport reach back square? There is literally no way possible
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What samurai?
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Only the opponents army is a normal chess army for the purposes of making a turn 1 checkmate unit, also you're doing it backwards; You gain nothing by trying to trick people into thinking this isn't a turn 1 checkmate. You're supposed to convince people something is a turn 1 checkmate
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I'm not really trying to win, I just wanted to compliment maingi on making a piece that looks like it can 1 turn checkmate. I do realize that your army is a normal CEO army.
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Wait I think you're right, my calculations work if the cost is 92 :P
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"There's a reason we don't have a flipped summoner in the game, this unit can easily turn 1 checkmate by teleporting using its knight teleports and then the ability target will be targeting the champion row of the enemy formation.
Also 4/10 balance."
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What are you talking about? What is this so-called "Summoner"? I never heard anything like that in the game. Also, you can't turn one checkmate using this piece. If you teleport using the horse teleport, the front ability target will disappear. And beside, this piece is too expensive to actually do anything worthwhile. The teleport from ability target is useless if done wrongly. It can only target one thing, and you can only use the backward ability target because the front ability target will disappear when you move too far front.
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What are you talking about? What is this so-called "Summoner"? I never heard anything like that in the game. Also, you can't turn one checkmate using this piece. If you teleport using the horse teleport, the front ability target will disappear. And beside, this piece is too expensive to actually do anything worthwhile. The teleport from ability target is useless if done wrongly. It can only target one thing, and you can only use the backward ability target because the front ability target will disappear when you move too far front.
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"Summoner++" is a turn1 check mate against classic chess army:
54,whitename,blackname,2500,2500,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,82,0,0,Rook,Pawn,,,,,Pawn,Greed4,Knight,Pawn,,,,,Pawn,Greed4,Bishop,Pawn,,,,,Pawn,Greed4,Queen,Pawn,,,,,Pawn,Summoner3,King,Pawn,,,,,Pawn,Envy,Bishop,Pawn,,,,,Archer,King,Knight,Pawn,,,,,Phantasm,Greed4,Rook,Pawn,,,,,Archer,PoisonMage,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,59,44,12,28,4,46,46,47,63,47
12 army points leave enough points to execute the check mate after summoner telporting king.
Here's how it works against "mirrored" classic set:
54,whitename,blackname,2500,2500,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,82,0,0,Rook,Pawn,,,,,Spider,Envy,Knight,Pawn,,,,,Spider,Envy,Bishop,Pawn,,,,,Spider,Summoner3,King,Pawn,,,,,Pawn,Greed4,Queen,Pawn,,,,,Archer,King,Bishop,Pawn,,,,,Phantasm,Greed4,Knight,Pawn,,,,,Archer,Greed4,Rook,Pawn,,,,,Pawn,Greed4,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,58,43,12,28,3,45,45,36,52,36
2.)
54,whitename,blackname,2500,2500,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,82,0,0,Rook,Pawn,,,,,Spider,Envy,Knight,Pawn,,,,,Spider,Envy,Bishop,Pawn,,,,,Spider,Summoner3,King,Pawn,,,,,Pawn,Greed4,Queen,Pawn,,,,,Archer,King,Bishop,Pawn,,,,,Phantasm,Greed4,Knight,Pawn,,,,,Archer,Greed4,Rook,Pawn,,,,,Pawn,Greed4,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,58,43,6,21,57,58,11,27,3,57,57,56,48,56
While "Summoner++" is a t1-check mate, its balance is 0/10, because it would be highly Underpowered in most realistic scenarios.
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