VoidMage Tiershift Suggestion

in hive-135459 •  4 years ago  (edited)

Range 3 void is broken and this tiershift removes it.

PieceMaker-VoidMage Tiershift.png

The last tier might be costed at 16 but I feel 15 would make VM+++ more playable.

NullMage would also need a similar tiershift for thematic purposes.

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Maybe keeping range 3, but making void effect dissapear if Voudmage dies would be another valid solution imo

Range 3 is still a huge jump that might be over +5

keep the range 3 no problem, maybe rework the ability to:

  • effect last 5 turns
  • dispellable by Alchemist
  • max unit limited to 2, 3, 4, 5 respectively for 0, +, ++, +++

we don't need Alchemist to literally be a counter to all the good armies

that will result in an unhealthy meta, consisting of only a top tier army and a counter to said army

Da, it's the range on its psueudo instant destroy.

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