🔊🔮How the Metaverse could impact the lives of kids🔮🔊

in hive-153176 •  last year  (edited)

☄️ Interesting Topic ☄️
👇🏻👇🏻👇🏻 Enjoy Reading 👇🏻👇🏻👇🏻

My Opinion 🤔
Personally, I think that Metaverse could open up a new world 🌎 of opportunities for business and individuals 👌🏻. Users can buy and sell everything from virtual real estate to cars to non-fungible-token (Nft) and stuff like that 💯.

e6f303ae-e5c1-448b-b78f-e44e0ac8426d.png

And you, what is your opinion about the Metaverse?

AdobeStock_557955842.jpeg

What is the Metaverse?
✔️The Metaverse is a virtual environment where people can carry out various tasks.

✔️The term “metaverse” was a term originally coined by science fiction writer Neal Stephenson in his influential 1992 novel Snow Crash to represent a virtual reality environment connected through the internet and accessible from any device such as a computer or smartphone with an internet connection.

✔️Today’s Metaverse isn’t too far off from Stephenson’s version. Although not yet fully existent, you could think of the Metaverse as a patchwork of online virtual worlds that exist online. People can do various things on the Metaverse such as own virtual real estate, play games, work and meet other people.

✔️For kids, this means endless opportunities for socializing, learning new skills and exploring their interests. Minecraft, for example, is already being used in learning environments to expose children to different cultures through the Metaverse.

✔️Kids can truly benefit from the Metaverse, whether they are playing online games with friends or taking virtual classes through educational platforms. However, there are also some potential downsides to this new technology such as cyberbullying and exposure to inappropriate content. Ultimately, it will be up to parents and educators to help kids navigate the Metaverse in a safe and productive way.

What might the Metaverse mean for kids?
💡Early research shows that experts aren’t too optimistic about how the Metaverse will affect children.

💡Citing the negative effects of social media, such as depression, self-harm and a slew of other mental health issues, experts note that the Metaverse might be even worse.

💡However, it’s worth noting that the issue isn’t with the Metaverse itself. As mentioned, the Metaverse can present great opportunities for learning, especially in today’s digital-first culture. Games and virtual reality (VR) are actually great for mental health if used properly, according to research done by the University of Southern California on empathy-building games.

The problem is that the companies that banked heavily on an entire generation’s insecurities via social media are the same companies at the forefront of development on the Metaverse.

💡The concern is that the Metaverse might just exacerbate the problems that social media created, especially pertaining to the mental health of young individuals. For instance, virtual environments create loneliness and the participants are exposed to dangerous content that’s related to suicidality.

👉🏻SOURCE : https://cointelegraph.com/explained/how-the-metaverse-could-impact-the-lives-of-kids👈🏻

What do you think 🤔

e3de500f-7a34-4d4f-9e64-c153f32e3d00.gif

Leave a comment 👇🏻 guys 🔉💬

~Thereaaal_med

Authors get paid when people like you upvote their post.
If you enjoyed what you read here, create your account today and start earning FREE STEEM!