Zombie Adventure (PumpkinHead) - Game 100 - Day 22 (Nov. 5, 2024)

in hive-156383 •  19 days ago 

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ZombiBanner4.png

Objective:

Get the key from PumpkinHead to unlock the gate that blocks your path to the finish line, then have everyone move into the designated FINISH area.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing (make sure you are on the ZOMBIES tab).

The Rules of this game can be found here:

on Steem New content updated within 10 seconds.
on Hive New content updated within 30 seconds.

Prizes:

Everyone who plays gets daily up-votes on their comments. (Delegating SP/HP will increase my vote value).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Additional twist:

Before each player takes their daily turn, roll a D20 to see if you get any bonus. **Please note** that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

NPC turn after the players made their moves:

  • Ghosts stop spawning and no longer move.
  • PumpkinHead moves 1 space closer to the players.
  • PumpkinHead attacks and rolls 1, missing his target.

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Please use my online tool for determining actions.

  • There is no need to roll twice for searches because the search function already has the roll for finding an item or finding a zombie built into it, so when searching, simply input the number of torches you have (default is zero, so if you have none, you need not enter anything) and click SEARCH to see what you found.
  • If you have a "double damage" that you wish to use with a search, you can add a torch to double the take.

NOTE:
You can also download an HTML file to run your own random number generator,
or get the revised, but more specific (thus less adaptable) version.

You may wish to use the template below (copy, paste, edit).
### Player No. (order No.)
Bonus roll:
Roll for number of actions:
Action 1:
Action 2:
Action 3:
Action 4:
Action 5:
Action 6:

Tagging players ( @simplegame, @holybread, @dksart, @badpupper, @aussieninja, @hhayweaver, @jfang003, @luizeba, and @secret-art) so you know a new post has been made. You can post to either or both chains.


MoreSP.jpg

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Sort Order:  

Player No. 11 (order No. 1)

Bonus roll: 14
Roll for number of actions: 5
Action 1: Axe PumpkinHead. Roll 1 and miss.
Action 2: Axe PumpkinHead. Roll 1 and miss.
Action 3: Axe PumpkinHead. Roll 1 and miss. DAMN those 1's!
Action 4: Move north.
Action 5: Move east.