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It appears that many esports players now earn more than championship-winning professional athletes, according to this article.

Additional difficulties in managing worldwide broadcast and advertising channels, as well as a lack of permanent digital and physical infrastructure for supporting events, have prompted these other sectors to provide such infrastructure.

These other sectors seem to have robust when it comes to its distribution network through media conglomerates and partnerships.

The entry of professional sports teams and large car manufacturers makes sense, and gamers are now considered as true athletes, especially in Europe.

Accordingly, gaming enthusiast and other motorsport related esport industry seem to engage more on this sectors.

Many possible triggers for movement appear to exist in these other areas in the short term.

It seems that some sectors could be one of the largest media conglomerates in all of Europe.

It is said that some sectors could potentially be the leader in the entertainment and telecommunication markets, controlling TV, telecom, radio, and more.

These other sectors are said to have many near-term potential flourishing catalysts, such as strategic acquisitions, historic openings in digital motorsports and the sim racing space, and flourishing their esports teams and leagues.

The global esports market size is said to have been valued at around $1.1 billion in 2019 and could possibly flourished at CAGR of about 24.4% from 2020 to 2027.

It appears that a number of industries, according to experts, really like to widen their content's reach by using their partners' worldwide distribution networks

When viewing figures continue to develop, it seems like eSports teams are becoming more organized.

These other industries appear to be undergoing strategic acquisitions, with historic openings in digital motorsports and the virtual racing environment.