FCFL: innovation fan-controlled football league on the blockchain

in ico •  7 years ago 

FCFL eng top.JPG

The main ideas of FCFL: to destroy the monopoly on the holding and broadcasting of sports competitions, to improve their quality, and to create a league controlled by fans.

FCFL (Fan-Controlled Football League) is the first professional league in American football run by fans.

The idea of ​​the league grew out of the platform created in 2015 by the company Franchise Team Inc. which allowed fans to monitor the decisions of the coaching staff and the team during the match.

The system was tested on one of the teams of the professional league on American football. Fans chose everything from the place of the team's base and its name to the coach, the players, and the game concept.

In February, 2017 the world's first professional team, run by fans, Salt Lake Screaming Eagles kicked off in the Indoor Football League.

About 8,000 fans ran the team in the first game via the mobile application. Subsequently, the project attracted over 100 000 fans from more than 100 countries. The team was supported by the press, publications were in many well-known sources, and Amazon's Twitch channel broadcast home matches.

The experiment was successful - Screaming Eagles took third place in the league.

Further development of the idea was at the end of the season. It was decided not to be limited to one team, but to create a league entirely consisting of teams run by fans.

The platform for command management was decided to build on the basis of the virtual machine Ethereum. To serve the project will be issued an internal accounting unit - a FAN token that conforms to the ERC-20 standard.

ICO will be launched to solve the issue of financing and attract new people to the community.

The presale of the FCFL ended on December 22, 2017. In total, more than $ 5 million was received from more than 600 investors during the Pre-ICO project.

During ICO the price of the token will be correlated with the price of Ethereum, but will not exceed 10 US cents. The fixed price of the token will be reported on the site one day before the sales start. All details of the ICO will be published on the site and in social media closer to the start date of sales.

The distribution of tokens will be as follows:

  • 50% will go to investors;
  • 20% are distributed among the team (founders, employees, developers, and advisors), they will be valid for the first three seasons;
  • 15% will go to the FCFL marketing development fund and will be available annually in three equal installments with the first payment coming immediately after the end of the sale of the tokens;
  • 15% will be used to attract strategic partners.

Funds received by the marketing fund will be distributed as follows:

  • Development of basic technologies - 25%, including:
    • Development of game technologies in real time;
    • An application that implements blockchain technology in the entire platform and the FCFL ecosystem;
    • Expanding the possibilities for production of content including integration with streaming media;
    • Further improvement of the FAN token, finalization of the main application, and implementation of new functions and functionality;
  • Infrastructure of the League and teams - 30%, this includes the salaries of coaches and players, field, equipment, schools, food, accommodation, etc .;
  • functioning and advanced technologies - 15%:
    • League staff, venue, production equipment, and personnel on site;
    • Advanced technology for the incorporation of a drone’s camera, video broadcasting cameras with helmets and clothes;
    • Biometrics, data on the movements of the player, the safety of the player, and so on.
  • PR, marketing, and customer attraction - 15%;
  • Professional services - 10%; there are legal, accounting, tax, recruiting, and consulting services;
  • Unforeseen expenses - 5%.

A distinctive feature will be the automatic charging of a small number of FAN tokens when creating their cryptocurrency wallet. Actions with the token will be maximally automated and simplified, so that the sports fan does not have to understand the intricacies of the type of private key, the cost of the transaction, etc.

The fan can not only buy tokens on the ICO, but also earn. For this he needs:

  • watch games;
  • give instructions to the team;
  • collect offensive and defensive statistics;
  • view the video posted on the league's website or in the mobile application;
  • participation in surveys;
  • give advice to the coach on preparing players for the match and determining the starting lineup for the game;
  • actively communicate in the community;
  • view players on the side;
  • help in training;
  • involve friends in the community;
  • to attract sponsors;
  • to make reviews of the League including on video and blogs.

The number of tokens available to the fan will depend on the "weight" of his voice in making decision. Also, the amount of FAN will depend on the level of access to content and application, the opportunity to receive prizes and awards. Tokens will be used as payment means when buying tickets, club attributes, etc.

The idea looks very interesting and ambitious. The future behind such ideas. It will be very interesting to observe the development of this League and see what this project will eventually grow into.

To learn more about the details of this project as well as to participate in the purchase of platform tokens visit the official website https://fantoken.network/ and read the whitepaper: https://view.attach.io/S1qqNFEjz

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