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We all have something in possession that we cannot bear to throw or lose. So instead of finding another way to make use of them, we leave them be waiting to be forgotten over time. But the fact remains that what used to be of high value to us now means less yet is still considerably of high value for others. Such idea gave way to the emergence of the secondary market whose market share is increasing year after year.
The secondary market may be popular in handheld items, furniture and other tangible materials that can still be utilized. But the scope of such market simply does not just stop there. A secondary market for digital contents is also feasible where a fair redistribution process can be implemented that will be beneficial for all the users, content owners and publishers.
This idea is what ASOBIMO envisions for the world to make use of. A digital secondary market that harnesses the power of Blockchain technologies for all digital contents that simply works fairly for all directly affected parties.
ASOBIMO is all about providing a Distributed Secondary Content Platform using Blockchain technologies. To provide an online trading platform for used secondary contents, in exchange of crypto or tokens, to make them reusable and of high value for others. ASOBIMO will assure all transactions will be done through a fair process that will work best for users, content creators and publishers. This way, no digital content will be redistributed without properly compensating all affected parties.
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The secondary market has become popular because it is practical. The idea of reutilizing a thing makes this market prevailing among others not just because it is cheap but because one can get some amazing deals at a really low price than new stuffs.
What the team aims to bring forth to the world is a digital secondary market where digital contents such as comics, game items and music will be tradable within the platform. And because ASOBIMO respects all digital content makers, its proprietary solution allows to maintain all property rights of all content makers ensuring they will receive a just reward for the redistribution of the content. The platform will also be utilizing a Decentralized Security System (DSS) that will provide a proof of content ownership which will make this vision come true.
The ASOBIMO team is not new to the digital world. They have more than 15 years of game development experience to which they have gained the concept of a digital secondary market.
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Challenges Solved
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Probably the main area of concern among companies with digital contents is that it can be easily copied and redistributed. Many artists’ hard-earned digital rights can be easily violated whenever somebody would like to. Such incident does not only kill the overall market but violates every content owner we know.
With such challenge in mind, the team of ASOBIMO would like to address this. Game items, manga, music and other digital contents can now be legally redistributed ensuring all parties will be rewarded accordingly.
How it works
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ASOBIMO’s solution works by having content owners who have some unused music, old mangas, e-books and game weapons placed on the ASOBI MARKET. The DSS will provide license to all content owners.
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The market is comprised of publisher stores where all items sold are all new and a thrift section, the secondary market, where users can buy digital contents at a rather cheap price. All amounts sold or used will be automatically placed and reflected in a user’s digital wallet.
Through the Blockchain, all digital contents traded within the platform will be stored as smart contracts. These smart contracts include all information such as the seller information, publisher information and author information as well as the reward percentage among entities. This technology allows ASOBIMO to fulfill is vision to such digital content secondary market.
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Being a game development company, ASOBIMO created a special section for trading game items. ASOBIMO and SWITEX Gmbh made NAGA Virtual together where gamers can buy, trade or sell used game items while keeping the ASOBIMO concept and vision.
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Purchase and Exchange Process
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Content owners selling unused digital contents first hold the ownership of such item, this is recorded in the platform. Once a buyer successfully bought the item, the ownership license will be assigned to the new owner and this new information will again be stored. This way, new content owners are the legal new owners of such contents without fear of violating any IP irights.
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The exchange process work through exchanging ownership licenses with ASOBI COIN, ABX. Content owners can sell their licenses at the ASOBI MARKET for certain amount of ABXs. Once a buyer gained interest and bought the license, the transfer of license will be done from the ASOBI MARKET.
The ABX Coin
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Aside from being a utility token within the platform, ABX can also be used in current and future games from ASOBIMO as well as from other gaming companies. This increases the value of ABX.
ASOBI COIN Token Sale Details
Token: ABX
Price: 1 ABX = 1 JPY
Platform: Ethereum
Soft cap: 550,000,000 JPY
Hard cap: 5,500,000,000 JPY
To get the latest updates on this ICO, visit their official social media pages and view their website and whitepaper.
Website: https://asobimo.io/en/
Whitepaper: https://asobimo.io/pdf/white_paper_en.pdf
Twitter: https://twitter.com/AsobiCoin
Facebook: https://www.facebook.com/Asobi-Coin-130436194467568/
Telegram: https://t.me/AsobiCoin_Official
Author: Hypervira
Author Link: https://bitcointalk.org/index.php?action=profile;u=1419911
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