VRT - VR TECHNOLOGIES

in ico •  7 years ago 

PRESENTATION

Virtual Reality (VR) is actively capturing the entertainment industry all over the world. This is not surprising - thanks to modern technology, virtual reality guarantees a completely new level of perception and opportunities. According to analysts, the VR industry is likely to become a multi-billion-dollar market in the nearest future. Over the past few years, virtual reality has evolved into one of the most promising areas in the entertainment industry that has become the target for largest IT corporations.

PROBLEM

One of the main problems hampering the full development of the technology is the lack of quality content for VR equipment.

SOLUTION

VR Technologies has developed a solution that will attract thousands of developers and authors from all over the world to create and monetize high-quality VR content. This solution is the VRT platform, which is a decentralized VR marketplace. The platform is based on the blockchain technology, which guarantees transparent distribution of funds and enforcement of intellectual property rights. In addition, the platform will host available SDKs and APIs, which will greatly simplify the creation of VR content. As a result, it will attract the widest range of stakeholders to participate in the development of the system.

A unique experience of VR Technologies will allow the team to implement the task. The company has worked on the technology for more than 3 years. It allows immediate transferring of all human movements into virtual reality. Two years of fruitful work have assured achieving of significant success. VR Technologies has learned to transfer into virtual reality entire groups of users simultaneously with each of the participants watching the movements of their partners and being able to interact with them.

The VRT technological solution is a real breakthrough in the VR industry. This is a working project with a completely new level of user interaction. The VRT team signed an agreement with one of the partners on the opening of 30 VR parks on our technology in different cities of Europe for the next 18 months.

Project structure

Blockchain

Verification of intellectual property ownership The use of the blockchain allows storing information about authors and rights to content. Specially created software allows checking the authenticity of content through the blockchain. When purchasing content, a smart contract is automatically generated to confirm the rights (license verification) or distribution of royalties, which contributes to unprecedented copyright protection.
Profit automatic distribution Blockchain guarantees transparency and automation of profit distribution between all parties involved in the project. All proceeds gained from content sales and lease will be regulated and distributed through SMART contracts between owners of VR park (franchise), content developers and VRT managing company.
Community involvement We will use Blockchain for voting which will help to control quality of content and to execute marketing research with regard to user preferences. Polls will help to identify the most important areas for the development of the technology. Aggregation and analysis of feedback from the auditory is our priority goal.
Developers motivation system Fund for motivation of developers will be established on basis of the platform. Accumulated cash assets will be granted to talented developers and forwarded for development of most prospective projects that will make the community interested.
Cybersport tournaments Blockchain opportunities will be used to reward winners of VR park cybersport tournaments. SMART contracts will control distribution of prize pool between players.
Franchise management practice We are the first team to use Blockchain for managing of VR franchise. Courtesy of registration of all activities (games releases) business owners can rely on legitimate profit distribution.

Use of technology

Token Sale

VRT is the product token (utility) Constantly growing community of developers, users, investors and crypto enthusiasts will stimulate interest, popularity and contribute to VRT price.

Engagement in VRT activities allows to get prompt feedback for every segment in the system which in turns contributes to product price and moreover important for acceleration of growth rates of its subdivisions. VRT is developed and consolidated through growing of project participants quantity.

Price // { 1 VRT = 1 USD }

Quantity // { 100 000 000 }

Token and Budget distribution

The functionality of the tokens:

Organization of tournaments with a prize fund in the form of project’s tokens.
Connection of streaming services paid for with tokens.
Token holders will be able to purchase a license for the full-body tracking technology developed by us for use in their own projects. All third-party developers who purchase the SDK for full-body tracking will be able to further integrate their projects into our infrastructure and profit from sales.
Token holders will also be able to spend them to pay for services related to the development of business solutions using VR technology and full-body tracking. For example, it will be possible to order a solution for demonstrating real estate in VR or a specific simulator that provides instruction on working with certain equipment in a safe environment.

Most importantly, our tokens unite players, investors and creators of the project: allowing for the development of full-fledged, working products with tokens as a universal and profitable solution for both parties.

ICO

VR Technologies PRE-ICO starts December 05, 2017 and ends January 05, 2017

VR Technologies ICO starts February 2018

ROADMAP

Developing the VRT platform will be the team’s main priority for approximately six to eight months. At the same time, we will start building a network of VR parks based on full-body tracking technology, which will fuel initial demand for the platform. We plan to start the construction of the VR park network at the end of November 2017, once the test period is over

We will actively search for partners and administrators in promising markets. We are considering the following markets for expansion in 2018-2020: China, North America, Japan, Korea, as well as the UK, Germany, France and the United Arab Emirates. In the next four years, we plan to open more than 170 locations around the world

Starting in the second quarter of 2018, we plan to launch three to five VR parks each month. We will have finished implementing the blockchain platform by then, and there will be 15-20 VR parks by the time it is launched. These parks will be ready to purchase game content on this platform

To further involve the gaming community, we plan to gradually transfer newly created game worlds from VR parks to PCs and home game consoles. These games will have similar mechanics but will be adapted for home use with Playstation VR, Oculus Touch controllers and HTC VIVE

By the end of 2019, together with our partners, we will establish an e-sports league to promote e-sports with VR technologies. We plan to organize international e-sports competitions with large prize pools, wide media coverage and the involvement of professional gamers for further promotion of this genre. For this, we will need to create portable units to install on-site and rent sufficiently large venues to accommodate over 1,000 people at the first stage

In order to further integrate into the gaming community, we will create our own streaming platform, designed specifically for VR technologies, by the end of 2020. This technology will be implemented as an add-on to VRT and will give spectators the illusion of taking part in an e-sports competition

The main distinctive feature of this service is not only the ability to watch the game from the outside, but also the illusion of total presence, since spectators will be able to move among the players in observer mode. The players, on the other hand, will not notice the presence of the observers. Using a VR headset (including those operating on mobile platforms), spectators will be able to choose their vantage point or even watch the game from the players’ perspective. The platform will also support a system of votes and ratings for popular streamers

This service will serve as a basis for further development of our e-sports league and will also include a function for people to reward their favorite players with cryptocurrency

Be a part of this incredible project. Download the whitepaper for the full scoop.

Till next time…

For more information, please visit:

Website: http://vrt.world/

Whitepaper: http://vrt.world/Whitepaper_Englishqq.pdf

ANN: https://bitcointalk.org/index.php?topic=2485249.0

Twitter: https://twitter.com/VRTworld

Facebook: https://www.facebook.com/vrtworld/

Telegram: https://t.me/vrtico

Author: TheMichaelMatch

My BitcoinTalk Profile: https://bitcointalk.org/index.php?action=profile;u=1326035

Disclaimer: This article was published in terms of the bounty campaign. I am not a project team member or its representative but a supporter of this incredible project.

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