Social Gaming Market Size, Status and Forecast 2018-2025

in ictandmedia •  6 years ago 

This report focuses on the global Social Gaming status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Social Gaming development in United States, Europe and China.
In 2017, the global Social Gaming market size was million US$ and it is expected to reach million US$ by the end of 2025, with a CAGR of during 2018–2025.
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The key players covered in this study
Rovio Entertainment, Ltd
Social Point S.L.
Gameloft SE
King Digital Entertainment
Zynga
Electronic Arts Inc
Wooga GmbH
CrowdStar
Behaviour Interactive, Inc
Aeria Games GmbH

Market segment by Type, the product can be split into
Advertisements
Virtual Goods
Other

Market segment by Application, split into
13–18 Years
19–25 Years
26–35 Years
36–45 Years
46 and Above Years

Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Social Gaming status, future forecast, growth opportunity, key market and key players.
To present the Social Gaming development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of Social Gaming are as follows:
History Year: 2013–2017
Base Year: 2017
Estimated Year: 2018
Forecast Year 2018 to 2025

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Table of content
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global Social Gaming Market Size Growth Rate by Type (2013–2025)
1.4.2 Advertisements
1.4.3 Virtual Goods
1.4.4 Other
1.5 Market by Application
1.5.1 Global Social Gaming Market Share by Application (2013–2025)
1.5.2 13–18 Years
1.5.3 19–25 Years
1.5.4 26–35 Years
1.5.5 36–45 Years
1.5.6 46 and Above Years
1.6 Study Objectives
1.7 Years Considered
2 Global Growth Trends
2.1 Social Gaming Market Size
2.2 Social Gaming Growth Trends by Regions
2.2.1 Social Gaming Market Size by Regions (2013–2025)
2.2.2 Social Gaming Market Share by Regions (2013–2018)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Opportunities
3 Market Share by Key Players
3.1 Social Gaming Market Size by Manufacturers
3.1.1 Global Social Gaming Revenue by Manufacturers (2013–2018)
3.1.2 Global Social Gaming Revenue Market Share by Manufacturers (2013–2018)
3.1.3 Global Social Gaming Market Concentration Ratio (CR5 and HHI)
3.2 Social Gaming Key Players Head office and Area Served
3.3 Key Players Social Gaming Product/Solution/Service
3.4 Date of Enter into Social Gaming Market
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