did i just get a promille sbd again ? ... is this euhm system error or something ?steemCreated with Sketch.

in imma •  6 years ago 

never mind

yesterday flixxo , today mostly @tyrnannoght

i slowly get something i can envision in this mess i call my head .

Getting three sets of scripts interacting to make three sep posts from the same dataset is starting to show pitfalls lol. Which was to be expected, just like @goldmanmorgan didn't pop out of @ubasti overnight.

But it did, and it works ...

Cleaned out the morgan code a bit, modified a bit here and there but on morgan there's basically not much to do anymore but wait for some decent servage to host on. That thing can run by itself indefinitely.

On @tyrnannoght now, running it together with the data from @goldmanmorgan and now the extra "zones" has my grepCat in a bend sometimes , but
despite the incessant pain today, it feels like something's been sitting on my head all day and that hurts, it seems to shape up.

Trying to keep it as re-usable as possible but despite that i find having to alter completely or remove chunks that are better served with separate scripts to call as they can be called from other parts too, which will be necessary with the zones.

The datesystem has a very few events, mainly npc-related as they might move from place to place to do "their thing" depending on who they are, spend money on another npc for supplies and whatnot.

I wanted that from the start, simulated micro-economy between posts. Which i will from here on call "turns"

But not just that, the citizens have their function on randomness, they won't be listed in the future though but they'll be there :), it's not the intention to post every single numerical on the front-end, im actually considering not even displaying player level as i'd like to have as few as possible numbers on the "front-"end.

(otherwise its not gonna be potter fiction ofcourse, no ffense ms. Rawling, you know i admire your achievements deeply)

greatly ? not native english surray...

The zones is hassling but once i get the mechanics down it should work all across the board, just like @goldmanmorgan works the same with 10 accounts as it would with 10000 .
And i havent done this in like years and years until steemit lol, and THEN they come at me with a fucking bear market , tschhh ....

That sounds like a lot of work for 50 cents a day across 3 feeds

yes it is :)

but at least im doing what i wanna (considering i dont have money to get out of belgium with my cat)

and that's what i'm gonna do, unless the last witness quits and the steemchain goes down.

Once that is in place it will come down to content, content, content ... the "games" in the game being html 5 will be a lot more work than this, and this is a lot more work than morgan was and morgan was a lot more work than ubasti

and the more i work

the less i get paid :p

that's the curse of #fuckflanders for ya , i did it before ... lots, working for someone else and it amounts to about the same

with that and the gametester error checking and override commands in place there wont be much to do but start on the html side , i think that will be 25fps canvas animation (my comfort zone ? mmh ...) as that allows realtime modifcation of page-content without having to load or switch to another one.

Which has E.T.A. : unknown and even if, i can start on that but i'll still need some hosting

which will happen when i get enough on steemit to pay for it

or otherwise

not :)

one thing i would like to stress again for my three readers :

unless i can absolutely not avoid it i will build the game so i NEVER ask for anyones steemkeys, or even have to use steemconnect. Simple liability issues and not trusting troll-testers. I think i can do that, where the only need for steemkeys is getting on steem to exchange goldmanmorgan coin back to steem to your voting account.

But that might be 2021 the way things are now, lol, anyway ...

gud night to you then

El painful Gato

defender of the realm sends his regards btw

DSC02224.JPG

he doesnt seem to bothered too much with bulls and bears ... gud :)

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