A child learns by doing and comes to terms with their social and physical surroundings during play, which is a process that is crucial for their social, physical, and mental development.
The finest kind of instruction for a child's social, physical, and cognitive growth is game play. Children's mental, physical, and emotional development is greatly influenced by games. Toys and games are very crucial elements for a child's growth.
Through play, children not only develop their creativity but also social skills like sharing, accepting responsibility, forming connections, and respecting others' rights. They also learn how to express their feelings.
The beneficial benefits that games and toys have on kids, however, are also greatly influenced by the items that are chosen. Regrettably, some toys have detrimental effects on kids as well.
Nowadays, it's usual for kids to play computer games, and these games take up more room than activities that kids play with toys. These computer games frequently feature violent and frightful content.
A lengthy study found that playing violent video games makes kids more likely to act aggressively, think aggressively, and engage in physical altercations. because young players actively engage with violent content in video games.
Children learn to win in this way—by using violence, by killing someone, or by fleeing. They view games either from the viewpoint of the murderer or from that of the character who is trying to avoid dying, fleeing from it, or both.
These two viewpoints have a profound impact on kids and present a scenario in which using violence is necessary to survive. Children can exhibit hostile behaviours and ideas as a result.
On the other hand, if we approach this problem from the perspective of Canadian-American psychologist Bandura's Social Learning
Theory—a method of learning that happens through interaction, imitation, and observation—children learn by watching, inferring from these behaviours, and then modifying their own behaviour accordingly.
Stated differently, individuals tend to pick up and utilise the actions of the characters in the games they play.
This idea also explains the rise in children's strangulation behaviours and the plush toy HUGGY WUGGY figure, who is also on the agenda and a computer game. Given that HuggyWuggy kills victims by slitting their necks or strangling them, it's likely that kids' actions mirror these observations.
The aforementioned fictional character is a well-liked product right now, but the gaming business will always produce toys and computer games that have a harmful impact on kids' behaviour.
The selection of games and toys for children by parents is crucial in this situation. It's important to remember that kids can learn through observation as well, so it's best to keep computer games and frightening items that model bad behaviour away from kids.