writing an entertaining child story is obviously more art than science, most successful child stories pay attention to the pursuing 8 elements.steemCreated with Sketch.

in life •  7 years ago 

#1: {Motive Topic Idea}
A good child {tale history account} {comes with an possess an has a} underlying theme. The underlying theme of "Peter and the Wolf, {inch inches very well} for example, is "don't tell lies" or "be honest. " The {fundamental root actual} theme of "The Snitches" by Dr. Seuss is "don't be racist" or "all (Snitches) are created equal. " A theme can be the {ethical meaningful meaning} of the story, or a tip or {point of view perspective standpoint} that {the story plot the story line} conveys. Prevalent themes are courage, love, perseverance, friendship, etc.
{Because Since While} an underlying theme, the theme usually emerges {quietly discreetly softly} as the story originates. A direct statement of the theme usually comes across as preachy and uninteresting. Remember what your high school English {instructor educator tutor} used to say: "show, don't tell! "
{Likewise As well}, {keep the maintain your} theme positive and constructive. Your story may be sad, but make sure it's not negative, cynical or depressing!
#2: Plot and Pace
{Story line is exactly what Story line is actually Story is exactly what Story is actually Plan is exactly what Plan is actually} happens in a story. Pace is the speed at which {the stories plot the story line} develops.
Generally, a simple chronological unfolding of {occasions is most effective/occasions is best suited/occasions is ideal/situations is most effective/situations is best suited/situations is ideal/incidents is most effective/incidents is best suited/incidents is ideal} for storybooks (no flashbacks or complicated {getting/strolling} around in time).
The plot usually revolves around a dominant problem or conflict which {the key} {figure/charm} must resolve. {The situation/The condition/The challenge} or conflict may be around another character, with circumstances or even internal to {the key} character (e. g. overcoming their own fears).
The plot usually {profits/earnings/takings} through phases: beginning of the conflict, initial success or difficulties, further {troubles/problems/issues} or reversals, final {quality/image resolution} or victory, and {end result/result/final result}. As {the story plot the story line} progresses through these phases the {discord/turmoil/issue} becomes more {powerful/strong} and increases the dramatic {pressure/stress/anxiety}, until it the {tale/history/account} climaxes and the {discord is/issue is/clash is} resolved.
For the most part, {the key} {personality/figure/persona} succeeds or fails through his or her own efforts. Actually it is through {this technique/this method/this procedure} that the character learns or {develops/expands/increases}, and this lesson or growth typically conveys the theme.
TIP: Create a thumbnail layout/mock up of your text. This way {you will/likely to/you are going to} be able to better judge how your {tale/history/account} unfolds and its {ideal/optimum/maximum} pacing.
Proper pacing of your story is essential. Too slow and the reader/listener will lose interest, too quickly and they won't have {time for you to/the perfect time to/a chance to} get excited or {they are going to/they may} {pass up/neglect} important details.
The {speed/rate/tempo} in storybooks should be fairly brisk without "rushing. " Avoid lengthy opening paragraphs or descriptions of the setting. Start the action immediately from the {starting/start} and bring the {tale/history/account} promptly to a close at the end.
{Actually/Also/Possibly} more so than {individuals/people/men and women}, children appreciate action. {Therefore/Thus/And so}, keep the pace of your story fairly quick by using action and unfolding events. Don't get bogged down in {extended/long/prolonged} descriptions or reflections. Once again, "show, don't tell! {inch/inches/very well}
#3: Narrative Voice and {Perspective/Viewpoint/Standpoint}
Narrative voice is the viewpoint from which the story is {informed/ advised}. Most stories are {informed/advised} either in the "first person" (from the {position/viewpoint/perspective} of "I", "I {do/performed/would} this") or "third person" (from the perspective of "They", "They did that"). {If you opt to/If you} write from the first-person perspective, you'll need to decide which {personality is/figure is/persona is} the narrator. {Whatever/No matter which} point of view you choose, make sure that you stick with it. Jumping from one {perspective/viewpoint/standpoint} to another can be very confusing.
TIP: {Research/Examine/Analyze} storybooks similar to your own or the books of a publisher you're {focusing on/concentrating on/aimed towards} to see what story voice each uses.
#4: Characters
Creating interesting {character types is/heroes is/personas is} as important as {having a/making a/designing a} solid plot. The more readers can {associate/connect/bring up} to your characters, the more they will like your storybook.
So, how do you make your characters come alive? {Because/Since/While} with real people, {character types/heroes/personas} come alive when they have real characteristics: personality traits, quirks, physical {characteristics/qualities/attributes}, mannerisms, a certain way of talking, fears, {delights/pleasures/wonders}, motivations, etc. {In case you/In the event you/Should you} {experienced/got/acquired} to describe yourself or your best friend in a few words, what would the salient characteristics be? Try to identify one major character {characteristic/feature/attribute} {and some/as well as} minor ones {for every single/for each and every} character. Write out {short/limited} profiles if that helps.
TIP: Apart from {explaining/talking about/conveying} them, you can also reveal the characteristics of your characters by {displaying/demonstrating/exhibiting} {the way they/that they} respond to situations, or through the way they talk.
An important point is to be consistent. A character should be "true to character" in order to be believable and gain the reader's acceptance.
#5: {Environment/Setting up}
Set your story in a place and time that will be interesting and/or familiar.
#6: Design and {Strengthen/Sculpt/Develop}
Remember your primary audience: children. {Create/Compose/Publish} accordingly, using (mostly) brief words, short sentences and short paragraphs. Write simply and directly {which means you/therefore you/so that you} {avoid/may/no longer} lose your reader (also, don't forget that a lot {of kids/of youngsters} will only listen to your {tale/history/account} as it's read to them; it needs to be easy to {pay attention/listen closely/hear} to and understand like stories have been {through/during} time).
TIP: {Prior to the/Ahead of the/Prior to} written word, stories were sent orally. A good {tale/history/account} still should "sound" good. So, try reading your story aloud. Does it flow naturally and {catch/get/record} the listener's attention? Are actually there opportunities to use your voice (tone, volume, etc. ) to make the listener feel like they're there with the characters?
Use direct {estimates/quotations/rates} (e. g. "'Jump! ' she said. ") {rather than} indirect quotes (e. g. "She told him to jump. "
Precisely what is the tone of your story? Is it an epic story? A funny, wacky story? A great adventure story? A {frightening/terrifying/intimidating} story?
Make your writing address the atmosphere or tone that you wish to create.
#7: {Conversation/Discussion}
Read your dialogue out loud {to be sure/to make certain} that it {does not/won't/will not} sound stilted or {abnormal/unpleasant/not naturally made}. Did your character {speak/discuss} the way people would expect him to?
#8: Openings and Closings
{You have to/You should/It is advisable to} hook your reader from the beginning, so start your story with a "bang! ". You want people to finish reading your child story sense satisfied so make sure that {the key} conflict or problem is resolved, {arranged/established/collection} up story doesn't have a "happy" ending.
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