CGC Project is a brilliant multiplayer and multiplatform implementation of a card game engine. And it makes you earn money!
CGC Project game engine is designed to be a general purpose core for several modules, each defining a specific game behaviour.
Download the portable platform software with your modules of interest. Launch the software, it connects to the server of the game you chose. Once connected, all aspects of the trading, collecting and playing are immediatly available to the investor or the player.
Each game has an instant 24/7 automated player to player market, no house fees.
Server offers several tools to manage player’s collection, an easy deckbuilding and deck importing system.
Magic The Gathering will be our first game instance, with a dedicated and alwais open game server.
Integrated deck legality check grants a fair game environment, different game formats are available.
Realistic products simulation and historically accurate booster compositions makes "sealed mode" competitive (for whatever collectible card game we will implement in a close future). We're currently testing Pokémon and Star Wars collectible card games. They will be released in a future update.
In the specific MTG server, new Magic booster editions will be added every month. They'll two different timelines, for both Vintage and Modern players.
Rotating gameplay environment will grant fun and interesting business chances.
In-game tokens will provide instant transactions for purchasing boosters or trading cards with other players. Tokens will be convertible 1:1 with CardGamesCoin.
We clearly aim to migrate as soon as possible whole database on a [b]counterparty/blockchain environment[/b]. We're currently testing a couple of solutions, but we obviously need to hire more staff: that's the reason this crowdfunding is made for.
Our resemblance with Spells of Genesis or similar games stops here.
When you will read our whitepaper https://github.com/CGC-Project/CGC-Project/blob/master/CGC%20Whitepaper.pdf https://github.com/CGC-Project/CGC-Project/blob/master/CGC%20Whitepaper.pdf you will notice our project is something different.
We do not offer a single game, we're offering a modular platform, several (low resources demanding) subservers for each different card game may be attached to a main unit.
Each subserver (single game) manage 4 layers:
1)[b]"Boosters (or starters) minting"[/b] to accurately emulate booster packs you may buy in a collectible card game shop.
2)[b]"your unique collection"[/b] of whatever card game a developer/company may publish, past and future. Even YOUR game, if you submit us a good project, correct.
3)[b]"deck building tools"[/b] to create or import/export decks list, with an integrated deck legality check before every match.
Would you like to re-play 2016 MTG World Championship Final with your friend? In a few clicks you may load finalist deck list and do it ;)
4)a peer to peer live market, no fees" to trade 24/7 cards at best possible price with other players. This is also a main difference with other games.
We solved two issues of cards trading: possible scams (you pay a player for a card you won't receive) and difficulty to find a specific card salesman (lack of a user friendly research engine, lack of a "wish card list" system, lack of "best price" tools). CGC project automated everything in a p2p live market, available in-game at no-fees.
No one will ever be tempted to buy or sell a card outside CGC environment.
A lot of "1-4 player table instances" may be attached to a single suberver. We will provide enough tables, but in a future release players may attach their own instance for profit, tests were succesfull. We will provide a currency (and a convertible in-game token for instant transactions and bets management). 50% of CGC funds we collect with in-game boosters sale go back to players trough bonuses/tournaments, 20% of BTC funds we collect selling cards trough the shop will be used to purchase CGC on exchanges, sustaining price and financing whatever activity players/investors/collectors may demand (e.g. tournaments prizes/burn money/bonus for a complete, registered, collection.
Please do not see [b]"Card Games Coin project"[/b]as a "[b]game[/b]": it's more like an highly configurable, [b]"Modular implementation of a card game engine"[/b].
We may even create "Bitcointalk Card Game" and implement it as a sub-server of CGC Project.
Magic The Gathering has been choosen as first server as example to show investors the true potential of the software, that card game requires a lot of coding for hand/deck/gamefield user interactions and as you will see in our video previews it already has almost 24,000 cards and dozens of editions already implemented inside..
Also MTG has a huge market cap, rarest cards are worth a lot of money, this shouldn't hurt. ;)
Give a look at our whitepaper if you're interested, we may update it if necessary.