The Evil Light Towers of Drought someday14

in me •  7 months ago 

Appeared to be missing last night

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MarbleMaze DirectX 12

This is made from Chuck Walbourn's DirectXTK12 library C/C++ #

I used his old game template download.

The way I solved this problem was to place the vertex and index data in arrays after I changed the data from BigEndian to LittleEndian in a header file. The header file contains only that and bounding data.

I then loaded the data into std:: vector.
I used Hot3dxDrawnObject, Hot3dxGeometry, and Hot3dxVertexTypes header and cpp files from my DirectXXamlToolkit12 at my GitHub site.

Hot3dx GitHub

Somehow the game is flipped from left to right on the Y Axis. Maybe I can switch the tops of the walls, floor, and sides then view from positive Z?

Or learn how to play it backwards.

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Nice Morning Here Today

Praise the Lord. He has been dumping how to see and identify problems into me to restore the much voider abused from battle brain

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