Momo-panic began to cut again with suicides in the world

in memo-panic •  6 years ago 

In the city of Kolkata, the 'Momo panic' spread in the state and the computer gaming began to cut. In the last one week, discussions have started with different types of deaths and games in different parts of the world.

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This is not very new. In the beginning of the decade, computer gaming was introduced in India. That game was played using the TV. Then the game started playing on the computer. Until the Internet was over in India, those offline games were reassured. Trending online gaming has started growing. Can easily get into a fight with a person sitting on the other side of the world, can play directly Because of the advent of this generation, this generation leaned towards online gaming. Many examinations are started. Since then, its influence has been in India. As a result, again the world
From Russia, one after another 'Suicide Games' continues to spread in the net. Suicide Games, because, at the end, they will be directed to harm any player or player around the player. That's the challenge of winning the last bet. Over the decades, the suicides have increased in Europe and America. Scientists look at 2010 - 11, see that Russia is a game of games but most of the games are being created in Europe. All information about the games, even the mechanics, will be in the 'Dark Web'
Cyber ​​experts say that the vast amount of data or data found on the Internet is actually 1 to 2 percent of the invisible data spread in the world. The rest of the world is the dark world or dark world of the world. Whereas smuggling of drugs, illegal trading of bits of coins, prostitution, pornography and suicide gaming are going on from the surgery.
Multiple games that have been published in more than one international report, which are not yet in India. But in America-Europe, there was panic already. But they have stopped the administration. In addition to Blue Whale or Momo, the list of such games is long. One of her 'passing out challenges'. Since 2010, this game has caused multiple casualties in different games. It is said in this game, to stop oxygen for a while by pressing the throat of your friend or agreeing to play on your own. One teenage teenager died in 2010 in this deadly game. If you search on YouTube you can find 'Salt and Ice Challenge'. There is no nun to put on hand. The ice cubes are kept on top of it. Nun minimizes the melting point of ice to minus 26 degrees. The result was 'frost byte' in hand. The whole action is to take the video. If there is no death, there is a great possibility of mutilation.
Experts say that such gaming services are operated from Japan, Korea and Russia. There are many talented software programmers involved in them. They are making these national games. It may be thought of to bring these games to the market for user data or information. If someone plays this game, his particular 'device' or device data can go directly to the owner of the game. The information is 'hosting' or collected there. Basically, a large number of big companies want to buy this data for promotional work in the global market. By selling illegal data on the illegal route, the owners of the game can open the road to earn huge money. 'Sadist' mentality also works. Game description: Humans get emotional pleasure to harm or threaten people.
Internet web development can be seen, Dark Web is increasing day by day. The international community needs information technology to avoid the effects of Dark Web, not many countries in the first world. The world's third world is far away! There is a growing problem. Because, on the one hand, technological improvements, such as moving a country faster, are making many holes and lack of security. These dirt games are falling into the gap. India can not live outside

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