Nextcolony Fatigue Syndrome

in nextcolony •  5 years ago 

And some easy-to-implement suggestions/fixes to relieve manual nextcolony players.

grafik.png

Nextcolony

is getting harder to play. Not because of competition, but because the account is growing, and playing by best standards - and without bots - is getting so time-consuming that it's increasingly impossible to follow the optimal plan - even if you have one.

With my two accounts I now manage 14 planets - all without using bots, and without using a single chest. Ideally, all my planets should run ship production 24/7 to stay competitive at the battlefront - which is important because otherwise the big botters will see you as easy prey.
I also want to fill my 62 mission slots with transports, raids and especially new explorations. After all, stagnancy is decline.

Long story short: I use all the little tricks I learned (multi-tabbing etc.), but anyway, am at the point where I either have to go semi-automatic or inactive. Both options are not fitting the style I usually play such games. Both are equally frustrating for me (especially now that I really like the game).

Quick solutions

I see no big final solution to that problem. But I see some possibilities to drastically increase playability, that should also be very easy to implement:

  • allow us to open a new tab when clicking the "explore" button in the galaxy view. This way, we would not have to load the (slow) map fresh for every explorer we send.
  • allow us to start the production of different buildings and ships at once, without waiting for the blockchain confirmation of the first one. If the custom_jsons conflict (e.g. because of insufficient ressources), the one sent first counts. This is already the case when I open 4 tabs and click on 4 different shiptypes anyway, and it is not a problem.
  • I like the "last target" list in the attack screen. But please, make it the last 10-20 targets regardless on when they occured. Right now, the list is too short and too fastly deleted.

With this fixes, the game should be playable for up to ~20 planets with still having real life. At a certain number of planets, nothing will help (apart from waiting lines, which are more effort to implement I guess).

Thanks for the attention, and as usual, I allow myself tagging @oliverschmid, @jarunik and @rondras too.

Authors get paid when people like you upvote their post.
If you enjoyed what you read here, create your account today and start earning FREE STEEM!
Sort Order:  

Some things may have to be automated. No doubt about it. I'm thinking a lot about this .

I always read your posts, with or without mention.

I will probably still mention you. ;-)

Sure. (:

I just found this game and started upgrading my base. This looks very promising!

Cool, have fun. (:

If you have any questions, join the official Discord server.

No news from devs. I don't think that they thinking about these issues.

jarunik has a client that could help you

Posted using Partiko Android

I know the client, but find it doesn't really solve my problems.

I have to revise myself. Either the client has improved much or I didn't test it thoroughly. It IS much faster.
Thanks.

he is upgrading it :)

Hi, @doctor-cog-diss!

You just got a 0.04% upvote from SteemPlus!
To get higher upvotes, earn more SteemPlus Points (SPP). On your Steemit wallet, check your SPP balance and click on "How to earn SPP?" to find out all the ways to earn.
If you're not using SteemPlus yet, please check our last posts in here to see the many ways in which SteemPlus can improve your Steem experience on Steemit and Busy.