And some easy-to-implement suggestions/fixes to relieve manual nextcolony players.
Nextcolony
is getting harder to play. Not because of competition, but because the account is growing, and playing by best standards - and without bots - is getting so time-consuming that it's increasingly impossible to follow the optimal plan - even if you have one.
With my two accounts I now manage 14 planets - all without using bots, and without using a single chest. Ideally, all my planets should run ship production 24/7 to stay competitive at the battlefront - which is important because otherwise the big botters will see you as easy prey.
I also want to fill my 62 mission slots with transports, raids and especially new explorations. After all, stagnancy is decline.
Long story short: I use all the little tricks I learned (multi-tabbing etc.), but anyway, am at the point where I either have to go semi-automatic or inactive. Both options are not fitting the style I usually play such games. Both are equally frustrating for me (especially now that I really like the game).
Quick solutions
I see no big final solution to that problem. But I see some possibilities to drastically increase playability, that should also be very easy to implement:
- allow us to open a new tab when clicking the "explore" button in the galaxy view. This way, we would not have to load the (slow) map fresh for every explorer we send.
- allow us to start the production of different buildings and ships at once, without waiting for the blockchain confirmation of the first one. If the custom_jsons conflict (e.g. because of insufficient ressources), the one sent first counts. This is already the case when I open 4 tabs and click on 4 different shiptypes anyway, and it is not a problem.
- I like the "last target" list in the attack screen. But please, make it the last 10-20 targets regardless on when they occured. Right now, the list is too short and too fastly deleted.
With this fixes, the game should be playable for up to ~20 planets with still having real life. At a certain number of planets, nothing will help (apart from waiting lines, which are more effort to implement I guess).
Thanks for the attention, and as usual, I allow myself tagging @oliverschmid, @jarunik and @rondras too.
Some things may have to be automated. No doubt about it. I'm thinking a lot about this .
I always read your posts, with or without mention.
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I will probably still mention you. ;-)
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Sure. (:
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I just found this game and started upgrading my base. This looks very promising!
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Cool, have fun. (:
If you have any questions, join the official Discord server.
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No news from devs. I don't think that they thinking about these issues.
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jarunik has a client that could help you
Posted using Partiko Android
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I know the client, but find it doesn't really solve my problems.
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I have to revise myself. Either the client has improved much or I didn't test it thoroughly. It IS much faster.
Thanks.
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he is upgrading it :)
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