Preparing the next session of my favorite pen&paper game "Splittermond"

in penandpaper •  6 years ago 

adventure2528477_960_720.jpgThe last two weeks were really hard with a lot of work and almost no free time. But finally, I have a more or less free weekend and can prepare something for my next session of "Splittermond" which is a relatively new pen&paper game here in Germany. I think it was created by some authors of the Dark Eye who wanted to flee from the big world of the Dark Eye which has an addon for every building, plant, creature, and society in the world (at least for me it seems so).
"Splittermond" (the translation would be something like fragmented moon) has some similarities to the Dark eye, for example, it's also a fantasy world with similar creatures, filled with magic and a lot of adventures but at the same time, it is very different.

Magic isn't as powerful as in D&D or the Dark Eye but everybody can use magic because it's a skill which you can learn just the same way as other skills like how to swing your mace. Because of that most characters can cast spells and are not limited to be either a fierce warrior or a powerful wizard, they can also be a warrior who uses magic to buff his armor or enchant his weapons with fire or a stealthy thief who can cast shadow spells to improve his shady skills. The game is also very good balanced and a fighter with 2 daggers can be as dangerous as a berserker swinging his two-handed hammer and that's because of the time system in battles: there are no fixed rounds with x actions per character which are used in order of their initiative, here there is a fixed timeline with character markers on it which shows when a character can take an action. Each action takes an amount of time here it's called ticks. The big berserker may swing his big hammer but because the hammer has a very slow attacking speed he has to wait longer until he can act again. While the berserker has to wait until he can act again, the nimble fighter with his 2 daggers can attack multiple times until the berserker can swing his hammer again. With that, there are no fixed battle rounds and it gets a lot more fluid in battle with more options. And it's also perfect when using miniatures for battle as we do (we played Warhammer for a long time and really like to build tactical battles with different terrain and so on ^^).

The game balance between different kind of attacks is also very good, a ranged weapon is as effective as a magic spell, it's even a bit better because magic offers more than just the ability to kill over distance.

And I really like the world the authors created. It offers a lot of backgrounds and still leaves enough room to create something on your own.
For a long time, all races were enslaved by a race of humanoid dragons, the draconians. They ruled over the world for a very long time until a big catastrophe happened: one of the three moons shattered and the draconians vanished shortly after that leaving the enslaved races alone. Over the next 1000 years the formerly slaves began to discover the world and create their own countries. They even learned how to use the moon portals, portals created by a long forgotten race. Two portals each are connected and when entering one you enter another world/dimension, a realm of the faeries and each is different with different laws of nature and magic. But for each portal there is one similarity: traveling through them reduces the amount of time to get from one portal to the other. Instead of weeks or even months to get from one point to the other with the portals, it can be done in less than a week, assuming that the faery world lets you travel through it without complications. The way from one portal to the other is stabilized by a guardian who is bound by an old faery pact. Without these guardians, it would be a hell of a travel because most faery worlds are based on illusions and sometimes even madness.

Did I already mention that I really like the whole system? xD
If you can understand German you should definitely take a look at https://splittermond.de/ because the core rules are for free. I don't know when they will offer an English translation for it because atm they are working on some addons. I think that they will try to translate it when they have finished the important extras.


So after I digressed a bit lets get back to the topic. After more than three months I can finally play Splittermond again and continue with my little campaign.
It all started with the death of the father of one of the adventurers. The father was a count who owned land with some small villages on it and he also had a small castle. But he was more or less a relatively poor count and everything was already a bit run down as he died under mysterious circumstances. His last son had to continue his legacy. In the past, his son had left the family when he had the opportunity and began a new life, a shady life as a gambler and a thief. And this happy gambler is one of the adventurers and it's kind of funny to see him try to fit into the role as the count von Landbeck.
It's planned to let him try to save his county and restore his reputation.
The county will have some attributes to simulate how it's going, like wealth, military, research&magic, and of course happiness of his people. He has to find out why his father died and fight against other nobles who want to get rid of him either from outside the county as well as from the inside. To support him I added some adviser who will help him and to make it a bit more thrilling one of them is a traitor who maybe even killed his father.

In the first session, he met the other adventurers: there is a charismatic bard who has a weakness for women and likes to sing songs about the heroic adventures of the new count (it's a bit like in Monty Python and the Holy Grail: oh brave brave Sir Robin... XD). The next one is a gnomish sailor and merchant who wants to benefit from him. And the last one is a grumpy soldier who left his order to fight the creatures of the darkness and now he got hired to help the count.

They are now on their second adventure and are visiting an old friend of his father who requested his help. So they traveled to the mansion and discovered more and more mysteries because it seems that the owner of the mansion was not the one who asked for his help. And there are more and more inconsistencies as they began to wander around the mansion. And some evil creature is also lurking around the mansion as well.

For the whole campaign, I will have to improvise a lot because I don't want to give them the feeling they are in a kind of cage and can't do what they want. I am just offering some prepared dungeons, encounter and some events happening when time goes by, for example, an assassin from another group/count and they will be the big villain in this campaign, trying to help the creatures of a shadow realm to get into this world.
The adventurers will also discover that the old count had a pact with the lord of a fairy plane to fight against the darkness which tries to break into the mortal world.

Now I have 2 weeks left to create some rules for the count as well as create the villains and prepare a nice looking map of the county. Add I think I should start creating a kind of timeline or just a list with different events and then I will have to see what they want to do and pick an event when I need to push them in a direction.

I think I will start with a cool looking map. Maybe I will make it look very old with burned edges and color it with some tea bags so that it will have this old stained look. If it looks cool I will post it here and if not I will just pretend it never happened xD.

Phew, I hope this posting wasn't too confusing for you, I am using it as a kind of pen&paper diary to get my freakish thoughts onto paper so that I don't forget them ^^.

Until next time
bye

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The "light and abundant magic" choice makes it really unique, considering all of the medieval-fantasy settings try to make magic look godlike.

Yep that's what I really like. It's not the godlike power like in d&d, it's like having a different set of tools which you can use as a great support for your skills.
And it's cool that casting spells is a common thing, the low spells at least, the high level stuff is of course something different xD

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I think the fun in that is being able to creatively combine magic both in and outside of combat. That's probably the best part.

Diese Pen&Paper-Fantasy-Rollenspiele finde ich auch sehr interessant.
Mit ihnen kann man eine ganz faszinierende Welt gestalten.
Besonders in einer netten Gruppe spielen sich die Rollenspiele prima.
Spielt ihr noch Splittermond?
Danke für deinen schönen Artikel.

Thanks for sharing. Here comes someone with no inclination to dive deep in your phantasy universe. It is not because I think it is bad, but I am afraid that I get hooked by such virtual world of dreams and can't find time anymore to think about the real world and act accordingly. I like the idea of interacting in a playful way, however, in the three-dimensioned world it is much more fun, needs fewer recources and is healthier.

I don't think you have to be afraid of losing contact with your normal life because it's a hobby and it has the same pros and cons as other hobbies. You can get hooked by every free time activity, it just depends on the amount of love you are investing in it and how much fun you have by doing so.
For me, RPGs are a great hobby because you are doing something that contains a lot of communication with other people and benefits your imagination. It's more or less a bigger kind of boardgame.
And it's a great Saturday evening activity, meeting friends, talking with them, having fun, that's a great way to enjoy the weekend ^^
Other people are going to a cinema to watch a movie and I am meeting with some friends and we are doing our own kind of movie adventure (which also costs a lot less than going to the cinema these days).
But I already said that it's just a hobby and everybody has different preferences with hobbies which is great and because of that the world has a bigger variety of fun stuff.

And other people would say that by writing here we are wasting our time in front of a 2-dimensional screen and that we could instead enjoy the wonderful 3-dimensional world ^^

Nearly convinced. In my mind I saw a lonely addicted person glued to the screen for hours on end with bad content. But your game, I know now, is different. As long as you know how to stop...
Good luck and a happy pastime with splittermond.

Haha no you can imagine me sitting at a table with my pals and playing splittermond while drinking beer and talking bullshit xD

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Yeah - Splittermond! According to your post I'd say your company is based in Selenia or Dalmarien?

I have to admit that I'm a bit ashamed: I've beenr writing here about tabletop-rpg for months and have never posted something about the game I play most of the time...

Uh you are also playing Splittermond.
Yep it's based in Selenia because it was simpler to start there.

Gleich mal dir gefolgt und lauere auf einen Splittermond-Post ^^

Well, I'm in three groups where we play Splittermond - let's see which of them I present first ;)

I must admit that there is too much information and details. However, I enjoyed it, I like your passion and love for the game.

Haha yep I got a bit carried away xD

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