Hi guys,
My brother and I have given each other the challenge of creating a fun and addictive game in one afternoon/evening of BDD (Beer Driven Development)
This will be my brothers and mine first attempt of collaborating together on the same project.
The game will be released for the Commander X16, a system I've previously mentioned on another post.
So we had to ask our selves what we thought would be possible to develop in one afternoon/evening of development?
My brother saw this game on kongregate.com called 10-bullets, which seemed like a doable task.
The game will be programmed in assembly language for the 65c02 chip, which the computer is using as it's CPU.
He and I have worked closely together helping each out on our individual projects. And since the opportunity arose, where he and I could be able to develop without intervening wives or children we thought that it could be fun to create a game together.
My brother is clearly more clever in the regards of writing in assembly, as he has previously programmed for the X86 and I have only dabbled a bit with assembly for the 6502 in the Commodore 64.
In the past I have developed tools in basic and just a tiny bit in C#.
In this game we will utilize the sprites that the system has to offer. Though it seems that there is a major update underway for the VERA chip (Graphics unit) in the Commander X16.
We have both cheated a bit and created some artwork for the game.
I have created the spaceship, which looks a bit like this:
Excuse me for the small size but it is made as an 16x32 pixel.
And we have both been trying our hands of making a splash screen for the game, which is to be shown on startup.
Hopefully if we do not have to dabble too much with the VERA updates then we will try to make some sounds for our game.
Hope you find this interesting.
Well it didn't really work out as planned with my brother.
We got some of the basic things to work and even I even composed some music for it. But we both lost interest in the project.
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