Increasing interaction of users with visual media continues to keep video games in vogue. With advent of advanced visual technologies such as Virtual Reality (VR), the video gaming realm stands at a point of promising innovation, unlocking new opportunities to keep users enticed. This report, compiled by Fact.MR, provides in-depth analysis of the global video games market for the forecast period 2017-2022, and offers key insights about future market direction.
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Scope
The scope of Fact.MR’s report is to analyze the global video games market for the forecast period 2017-2022 and provide readers an unbiased and accurate analysis. Video game developers, stakeholders, and suppliers in the global consumer goods sector can benefit from the analysis offered in this report. This report offers a comprehensive analysis, which can be of interest to leading trade magazines and journals pertaining to video games.
In order to offer readers with up-to-date information about the latest advancements in the global video games market, the report provides updates about market opportunities, which can benefit leading manufacturers of video games. With continuous evolution of the consumer goods sector, keeping a record of latest developments and trends is fundamental for video games manufacturers to formulate key business strategies. Detailed insights about raw material sourcing, supply chain, pricing analysis, list of distributors, and cost structure are provided in this section.
Considering the wide scope of the global video games market and to offer in-depth insights, Fact.MR’s report provides segment-wise analysis and forecast. The video games market has been categorized on the basis of game type, hardware, physical platform, digital platform, and region. This segmentation analysis is comprehensive, coupled with a detailed country-wise forecast provided on all parameters.
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Key Market Projections
- According to the report, by the end of 2017, nearly one-third of video games sold in the world will be action & fighting games. However, towards the end of forecast period, action video games are expected to witness a sluggish growth owing to increasing concerns of violent games influencing the mindset of young generations. Sport games will also remain a top-seller in the global video games market, creating over US$ 3.8 Bn incremental opportunity between 2017 and 2022.
- In Asia-Pacific excluding Japan (APEJ) region, a majority of video game sales are influenced by the penetrating trend of multi-player user dungeons (MUDs). Moreover, consumers in the APEJ region are growing more inclined towards interactive games available through smartphone applications. By the end of 2022, the video games market in APEJ region is expected to surpass US$ 34 Bn in value.
- North America is anticipated to remain the largest market for video games through 2022. Prevalence of digital platforms such as gaming consoles, smartphones and portable media devices has propelled the use of video games in the US and Canada. Growing inclination of North American gamers towards advanced user interface technologies such as Virtual Reality (VR) is influencing the future strategies of video game developers.
- Handheld gaming devices will remain the sought-after hardware for video games in the future. Procuring more than two-fifth of the global revenue share, global sales of this key video gaming hardware – handheld consoles – will bring in close to US$ 60 Bn revenues by the end of 2022. During the forecast period, global sales of static consoles are expected to gain relatively higher traction, compared to handheld consoles.
- On the basis of physical platforms, console games will continue to dominate the global video games market, particularly due to enhanced user engagement offered by console games. Computers, correspondingly, will also remain a great physical dais for playing video games, especially for their compatibility with multiple video game developers. The report also projects that nearly one-fourth of video game revenues procured in the global market will be accounted by the digital platform – PC (personal computers). Console games, again, will be a dominant segment in terms of digital platforms, procuring close to US$ 100 Bn revenues by 2022-end.
The report has also outlined the competitive landscape of global video games market by profiling key market players, which include companies such as Activision Blizzards Inc, Nintendo Co. Ltd., NVIDIA Corporation, Sony Corporation, Microsoft Corporation, Electronic Arts Inc., Ubisoft Entertainment SA, King Digital Entertainment Plc., Supercell Oy, Take-Two Interactive Software Inc., Vivendi SA, Konami Holdings Corporation, Disney Interactive Studios (The Walt Disney Group), THQ Nordic (Nordic Games GmbH), Zynga Inc., and Sega Games Co., Ltd.
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