C64 Game Memories - Revisited 30+ Years later : Ghostbusters

in retro •  7 years ago 

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As a kid who loved the film, the need to have this title was unbearable having seen it in a computer magazine. Now I was a bit naive that I didn't really understand that most film tie-ins were shocking games but I have to say even though this gets a little stick these days that this was a super game and even now is good fun.

You have to remember most games of this era were 4-5 minutes playtime, 3 lives and out and designed that way because the game itself was so bare of content. A game of Ghostbusters lasted 30-40 minutes and was very replayable.
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The music in the game is a decent rendition of the Ghostbusters theme with 'Ghostbusters' shouted in muffled speech. It impressed the heck out of me at the time not seeing anything like it in a game before.
The basic premise was you customized your car, then took to the streets to tackle ghosts when a block turned red on the map screen. On the way you could suck up random ghosts if you had bought that equipment to prevent the PK meter from going up to fast.

Then once you reached the location you had to trap the ghost using beams and take it back to your HQ. Rinse and repeat. If you did well enough at this, eventually the marshmallow man would appear and you had to defeat him to win the game. I never managed to beat him, it was horrifically hard.

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Looking back, Ghostbusters is still a fun game. The graphics aren't the best, but I still have 'he slimed me' in my head 30 years later.

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