http://www.megalextoria.com/wordpress/index.php/2018/05/03/die-hard-commodore-64/
Die Hard, based on the Bruce Willis movie of the same name, was developed by Activision and released for the Commodore 64 in 1990. While a pretty mediocre game overall, by movie license standards it was spectacular but that isn't saying much. This late in the life of the Commodore 64 they were going for a budget approach.
Die Hard is a fairly standard side-scroller. You must collect various items needed to win the game while fighting your way through endless hordes of terrorists. Game play is ok if nothing special and the graphics are pretty bland. Sound effects are acceptable but repetitive and then there is the lack of music.
1990 was the last year Activision released games for the Commodore 64. Versions of Die Hard were also released for DOS, the NES and TurboGrafx-16 (though oddly only in Japan). None were outstanding games but what do you expect from a movie license? Despite at least 3 out of 4 of these being developed by Activision, they are all different games. The NES version is played from a top down perspective while the DOS version has a first person point of view. If you want to play this particular variation, a real Commodore 64 or an emulated version of one is the only way to do it.
Screen shots above are from the Commodore 64 version of the game.
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My guess on why Die Hard never came from the PC Engine to the TG16 was Nintendo's licensing restrictions, which stranded Die Hard, Batman and Street Fighter 2 in Japan on the PC engine.
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You're probably right. Activision did all of the U.S. releases whereas the TurboGrafx-16 version was developed and distributed by different companies. My guess is Activision had exclusive video game rights for Die Hard in North America and just chose the NES over the TG-16.
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Just remember the moment where he barefoot runs on the glass
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