Table: 1d10 Spooky EventssteemCreated with Sketch.

in rpg •  3 years ago  (edited)

Strange Happenings

Something foul is afoot. There's an unrest in folks around here – an unseasonable current in the air.

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These sinister portents can occur at any time, and can be used to add atmosphere and suspense to a party’s investigation. At your discretion, roll 1d10, and use the table below to determine what event occurs.

1d10 Spooky Events

  1. Every reflective surface (mirror, pool of water, sword's edge, etc.) in the nearby area suddenly ceases to show the viewer’s reflection, and instead depicts a close but forgotten location shrouded in fog and mystery. This effect lasts for mere minutes, and ends as abruptly as it began.
  2. Heavy storm clouds rapidly form over the town and unleash a torrent of dead, rotting fish. The deluge lasts for 1d10 minutes.
  3. A shadowy figure is spotted lurking just around a nearby corner. If pursued, nothing and no one is found.
  4. A strange stillness descends, silencing voices and any other natural sound; distant and indistinct whispers are all that can be heard.
  5. A murder of ravens descends upon the town. They are silent as death, and watch every passerby through ominous, empty eyes.
  6. Though the air is still, loose items (clothes, trees, window panes, etc.) rustle impatiently.
  7. Every door knob nearby twists and turns, as though it were being opened – yet there no one on the other side.
  8. A sudden, powerful gust of wind tears at any caught within its gale; those within hear the unsettling sound of screams.
  9. Any form of illumination – torch or candle light, magical glow, etc. – is suddenly extinguished. If this event occurs at during the day, even the sun dims; if at night, the stars flicker like a guttering flame. The effect lasts for no more than a few moments.
  10. A volley of rocks strikes a nearby structure, breaking windows, damaging the exterior, and alarming its inhabitants, though the assailants are nowhere to be found, and leave no evidence of their attack – save for the rocks.

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1d10 Spooky Events Part II coming soon! Want to contribute? Leave a comment below describing your strange goings-on!

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