RE: Game Design - Moving on from GNS Theory

You are viewing a single comment's thread from:

Game Design - Moving on from GNS Theory

in rpg •  7 years ago  (edited)

It is obviously possible to be both strongly Game and strongly Toy.

First of all, it is not obvious :P Secondly it is not even true. Not by Ernest Adams' definition.

A toy does not come with any rules about the right way to play with it.

The goal of the game is defined by the rules and is arbitrary because the game designers can define it any way they like.

Authors get paid when people like you upvote their post.
If you enjoyed what you read here, create your account today and start earning FREE STEEM!