【Rust日报】 2019-02-18

in rust •  6 years ago 

「视频」可视化Rust编译器演进历史

#rustc

求别问背景音乐是啥。

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itch.io上面使用Rust实现的游戏合集

#game

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Lyon 发布0.13版本

#lyon

Lyon是一个基于GPU的2D图形渲染库。作者在本文回顾了2018年Lyon的进展。

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Mesh:可避免灾难性内存碎片的内存分配器

#cpp #allocator

Mesh目前用于C/C ++应用程序的压缩内存管理,它是malloc的替代品。论文中显示,未来计划支持Go和Rust。


Kingston Crabfighting: 汇编指令猜谜游戏

#game

基于「ryanisaacg/quicksilver」实现,quicksilver是一个纯Rust实现的2D 游戏引擎 ,支持桌面和Web(wasm32-unknown-unknown)

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soak: 用于将数据从Array-of-Structs布局转为Struct-of-Arrays布局

#soak #ood #game


tokio-lock:从单独的tokio任务中访问对象

#tokio

用于非线程安全情况下必须从单线程中访问对象的情况。

tokio-lock


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