Basic Theory and Design for a Floating City

in science •  7 years ago 

This post describes the basic theory and design for floating cities in the clouds, which have been described in numerous science fiction books and movies. Any structure or object can be made to behave as though it were essentially massless. This is done by synchronizing an electrical signal on the surface of the object with the blinking frequency of our universe (Lighthouse Frequency) which is 1.039 THz. Imagine a sine wave split by the x-axis with the top half representing matter and the bottom half representing antimatter. The x-axis being sequential time, in our terms. Each time the sine wave crosses the x-axis, all fundamental forces collapse to zero (representing the single point of the Electrical Universe). When we synchronize an electrical signal with the sine wave, just before crossing the x-axis, all objects and structures will behave as though they are massless. Note that this feature explains the Hutchison Effect, which is basically operating at a harmonic of the Lighthouse Frequency. The Hutchison Effect has demonstrated “levitation” many times. Each reader must comprehend that our physical universe literally blinks off and on, more than one trillion times every second.

In this post, we will discuss utilizing the Lighthouse Frequency for “levitation” of an object. Some might call this “antigravity,” however, technically this is not correct. The buildings in our city in the sky give the illusion of floating, in our terms, because part of the time they are in “free-fall” and part of the time, they are floating. The average of these values, gives the apparent “antigravity” effect.
So part of the time, our buildings have mass, and part of the time they are massless. By manipulating the percent of time between these values, we can make the buildings rise or fall in altitude in a gradual way.

Let's begin by defining some terms:

ENP - Expanding Neutral Point; this point is an overlap point between matter and antimatter, just as matter begins to re-materialize or “blink on” from the previous construction.

CNP - Collapse Neutral Point; this point is also an overlap point between matter and antimatter. (Note that these terms are arbitrary because from the perspective of the negative universe or antimatter – the terms would be reversed.)

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Note that the red line identifies a frequency that is precisely synchronized to pulse just before the CNP occurs each interval. At this precise moment, the mass of any object will seem to be nearly zero. An object or structure will respond to the electrical signal as though it had near-zero mass.

In our terms, as the physical universe collapses each interval (at the CNP), the gravitational force and the physical mass of each object will seem to approach zero. This can be expressed:

g ----> 0
m ----> 0

If we take one small fraction of an interval “backwards” from the CNP, the gravitational force and the physical mass of an object will have very small values relative to their “time-averaged” values. In our terms, this would be much less than 0.1% of the “time-averaged” value.

To precisely maintain synchronization with this point in the blinking universe is not a simple task, technologically. It will require digital sampling, signal generation, and amplification that are beyond current technology. This technological development can be achieved using a Gamma-Ray Clock (GRC), which breaks down the intervals of time to about 10^21 cycles per second. And while weak signals can be generated now, large amplification of the signal will be required for them to be useful.

It may also be possible to directly utilize the Neutral Points thru synchronization. Although in theory, this may imply that an object has zero mass, and the equations for such a point become a singularity or unsolvable.

We now understand that it is possible to synchronize with a moment in blinking time, when the gravitational force and physical mass are close to zero. The energy required to “levitate” entire buildings is quite small, because it has nothing to do with the static mass of the object or structure.

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Building subsegment. Each isolated structure is limited to about 300 stories, because the generated signal may become to weak beyond this distance. (Note that Al Beilek mentioned this regarding his travel to the 28th century.) This makes it possible to have structures more than 1 mile high (1700 meters) by utilizing building segments. Each segment is floated separately. There is no limit to how high the structure can be made.

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Basic electronics package consisting of 5 main components. The Gamma-Ray Clock breaks down each moment (one trillionth of a second) into much smaller intervals (about 10^21) The Synchronizer uses the timing signal from the Gamma-Ray Clock to correctly identify the Neutral Points in the cycle and properly insert an electrical trigger point for the Signal Generator, which generates a harmonic of the Lighthouse Frequency (i.e., 2.078 THz, 4.156 THz, etc.) The Signal Amplifier then increases the “volume” of the signal so that it can transit the entire building without being attenuated or muted. A battery backup is provided for redundancy purposes.

Conclusions

So we have attempted to define a point within the blinking physical universe whereby the gravitational force and physical mass of objects approach a value of zero. This is significant because it makes some things possible that were previously considered impossible.

Also note that the “overlap” points or Neutral Points present us with a unique opportunity to glimpse into the universe of negative matter or antimatter.

Note that Seth discussed the city in the clouds a number of times, as a probable future, and he encouraged ESP class members to focus on this probability. Also, Jane Roberts' books on Oversoul Seven describe a city in the clouds.

Refrecences and additional research:
https://www.express.co.uk/news/weird/755878/Floating-city-China-Yueyang-Fata-Morgana/amp

http://www.iflscience.com/technology/plans-for-worlds-first-floating-city-built-in-pacific-two-years-time/

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