The first Season of the new ECR was very interesting as I never optimized much with the prior system. I would rarely get below 80% so I always knew that there was more opportunity but I always valued the RP earned from battles with higher ECR. I think this Season proved this point to me as I was able to get a consistent amount of focus chests as well as over 100 chests for the first time given the full RP value gained every day. Great change from the developers.
Match Report
Performance
Stat | #Wild | #Modern |
Rank | Champion #21 | Champion #21 |
Rating | 4404 - Champion I | 4553 - Champion I |
Rating High | 4404 | 4553 |
Ratio (Win/Loss) | 1.39 (129/93) | 2.40 (161/67) |
Longest Streak | 9 | 17 |
I had an early push in the Season that had me at the top of both Leaderboards which was surprising. However, competition ultimately came and I honestly struggled in Wild most of the Season. Modern was somewhat consistent so it was a good mix. The last day helped me get on both Leaderboards at the last minute with Energy to spare!
Tournaments Report
Prizes
Tournament | League | Editions | Placement/#entrants | Ratio (Win/Loss+Draw) | Prize |
Victor's Modern Gold Invitational | Gold | Modern Open | 50/259 | 1.75 (14/8/0) | 60 SPS |
Victor's Modern Gold Invitational | Gold | Modern Open | 81/255 | 1.00 (11/10/1) | 6 SPS |
LEAGUE OF CHAMPIONS | Diamond | Wild Open | 15/141 | 2.00 (14/7/0) | 907.333 SPS |
Gobson Masters Diamond | Diamond | A | 20/64 | 1.10 (11/9/1) | 224.5 SPS |
Ninhelm Wild Gold Invitational | Gold | Wild Open | 31/164 | 1.75 (14/8/0) | 381 SPS |
Ninhelm Wild Gold Invitational | Gold | Wild Open | 124/170 | 0.57 (4/7/0) | 15 SPS |
MODERN LEAGUE OF CHAMPIONS | Diamond | Modern Open | 4/199 | 4.50 (18/4/0) | 788.333 SPS |
Summary
Reward | Count | Quantity |
SplinterShards (SPS) | 7 | 2382.166 |
Fees (estimate) | Quantity |
SPS | 97 |
Tournaments continue to get tough so I am having some inconsistencies to deal with. However, I continue to enjoy them as a way to both learn from the battle experience and the results of at least getting back the fees. More SPS is always good!
Rewards Report
Standard Foil Cards
Rarity | Quantity | 🔥DEC🔥 |
Common | 592 | 0 |
Rare | 92 | 0 |
Epic | 40 | 0 |
Legendary | 13 | 0 |
Total Standard | 737 | 0 |
Gold Foil Cards
Rarity | Quantity | 🔥DEC🔥 |
Common | 25 | 0 |
Rare | 10 | 0 |
Epic | 8 | 0 |
Legendary | 3 | 0 |
Total Gold | 46 | 0 |
Loot Chests
Reward Chests | Dailies | Season | Total | 💲Token |
Legendary Potions | 551 | 192 | 743 | 🟡 29720 |
Alchemy Potions | 608 | 219 | 827 | 🟡 41350 |
DEC | 0 | 0 | - | 🟣 0 |
SPS | 956.987 | 417.936 | - | ⭐ 1374.923 |
Merits | 17045 | 6293 | - | 🎀 23338 |
CHAOS Packs | 6 | 3 | 9 | 🟡 36000 |
Cards (Total) | 450 | 333 | 783 | 🟣 0 |
Captured DEC/SPS (Ranked Rewards)
Ranked Play Wins | DEC Earned |
290 | 🟣 0 + ⭐1995.945 |
Total Ranked Play Rewards
Total Ranked Play Earnings |
🟣 40000 DEC |
🟡 107070 CREDITS |
⭐ 3370.868 SPS |
This was a bonanza Season for reward cards as I am finding myself almost half way to most of the new soul bound reward cards towards max level. While it has been quicker than I thought, there are still a handful of cards I have not gotten yet. Now that we know we can use on land, I am definitely looking for more!
⭐ SPS Report
Type | ⭐ Amount |
Staking Rewards | 461.734 |
Ranked Rewards as above | 3370.868 |
Brawl Rewards | 359.297 |
Tower Defense | 796.742 |
NET SPS | 4988.641 |
+ Voucher Drops | 37.451 🎟️ |
The Energy system update has also helped with getting more SPS. However, that is offset with less SPS for getting into Champion early in the Season as the starting points have changed between Seasons. Overall, I still think it is a net positive for all players.
The changes that the development team continues to push are game changing but seem to be net positive from an experience perspective. I am looking forward to seeing what the next level means for us all as land approaches and it seems to have major implications as resources are limited despite the declines seen in player base. I am excited to continue to be a part of the ecosystem and community!
Posted using SplinterStats Season Report Card (Website|Blog).
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