Thank you for commenting!
Yes, many players will opt in to having a level 8 max card (that's the whole point since even diamond and championship players will want them for bronze, silver and gold tournaments) -- but where did you get the 10 combined cards? The number of cards is identical to the normal number of cards (the only difference is that I had to interpolate for the rarer cards). Are you perhaps mistaking the ability gain chart for the card cost chart?
Also, once a player wants to competitively play diamond and above, the reduced physical characteristics will make the force-grown cards unplayable (remember that they have the only the normal speed, armor and health for their level -- I've added a chart with the interpolations for rarer monsters -- MINUS random subtractions for being force-grown). They will simply not be able to compete at the highest levels and players will need to grow a new non-force-grown monster/hybrid from scratch (basically a level 8/6/5 card sink for common/rare/epic and 8 or 9 cards for legendary).
I certainly misunderstood and looked at the chart wrong with my first read.
So basically you want cards to have all the functions of a max level card at level 8 but this would mean that specific combined card wouldn't be able to be combined any further leaving it being a hybrid of a max card and gold card.
Interesting but such cards will dominate Gold and below levels. I have no clue how that would affect the meta or player base overall but I do enjoy reading the ideas of others.
If its more fun and competitiveness you're after at the lower leagues, seperate leagues would provide that.
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I'm not sure that they would dominate. Remember that their speed, armor & health will be lower than that of equal level monsters. A fighting monster may get thorns or heal earlier -- but it will do so at the cost of its physical attributes. In most cases, I believe it will be a relatively equal trade.
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