A new article in my series to review the different setting of splinterland. For old article check out :
This time I will review the target practice setup, which make all long range monster target the first non melee monster on the enemy line.
Tactic 1 : Get a shielded on healing tank
In this setting the pressure on your tank will be lower as only the enemy tank and a potential second monster with the reach ability will attack it. Therefore if you pick a tank with the shield or healing ability it will have considerable durability, and will keep attacking the enemy for while.
Tactic 2 : Get some explosive.
Long range unit won’t target the first enemy, that makes the unit with explosive ability much more powerful. In normal game unit with explosive attacks the enemy tanks and deal some damage to the enemy on the second line. In target practice games the unit with explosive attacks, will target a monster with 2 neighbour, so double free damages from the explosion.
That is the reason why my favourite splinter for this setup is Fire. Fire comes with 2 long range units with explosive abilities :
Also I got my thanks Yodin Zaku summoner, thanks to tournament from Amplify Exchange. This summoner is perfect for this setup. You can check out this game for proof. It is just « Die, die, dynamite »
Tactic 3 : optimise your line
In this setup the placement of long range unit is a bit different than usual. For example in a normal game I would put the Ettin spearman at the end of my line in order to let him fire as long as possible. In setting with target practice setup I would put it as first long range unit. In target practise game you need to deploy long range unit with high HP count to protect the rest of your line (as it is not protected by the tank anymore)
Nice cards to put at the start of long range line are :
- Gealatinous cube&ref=fabm
- Cornealus
- Ettin spearman (fire)
- Warrior of peace (life)
- Phantom soldier (death)
closing remarks
Tank healer are not advised in this setting. Indeed your tank should not take to many damages, on the other hand the tank healer are quite vulnerable are none have melee attack ability.
Consider using melee monster with reach ability. This is the only way to increase the pressure on the enemy tank.